My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Musketeer Hog Rider
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Musketeer
The Log
Cannon Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Cannon Goblin Gang Musketeer Hog Rider
Poison
Cannon Goblin Gang Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Musketeer Hog Rider Rage The Log Mega Knight
Musketeer
Hog Rider Mini P.E.K.K.A The Log Mega Knight
Hog Rider
Goblin Gang Musketeer Rage The Log Mini P.E.K.K.A Mega Knight
Rage
Hog Rider Mini P.E.K.K.A
The Log
Hog Rider Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Mini P.E.K.K.A Musketeer Hog Rider The Log

Defense Synergies 5 7

Cannon
Musketeer The Log Goblin Gang Mini P.E.K.K.A
Goblin Gang
Musketeer Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Cannon Goblin Gang Musketeer
Musketeer
Cannon Goblin Gang The Log Mini P.E.K.K.A Mega Knight
Hog Rider
Rage
The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Gang Mega Knight
Mega Knight
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Mini P.E.K.K.A Cannon Goblin Gang Musketeer The Log Mega Knight
Cannon Goblin Gang Mini P.E.K.K.A Mega Knight Musketeer
Cannon Mini P.E.K.K.A Goblin Gang Musketeer Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Cannon Musketeer Mega Knight
Musketeer Cannon Goblin Gang
Cannon Musketeer The Log Mega Knight
Cannon Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Cannon Mini P.E.K.K.A Musketeer Mega Knight
Goblin Gang Cannon Musketeer The Log Mega Knight
Musketeer Goblin Gang
Cannon Mini P.E.K.K.A Mega Knight Goblin Gang Musketeer The Log
Mega Knight Cannon Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Goblin Gang Mini P.E.K.K.A Musketeer
Cannon Mega Knight Goblin Gang Musketeer The Log
The Log Cannon Musketeer Mega Knight
Mini P.E.K.K.A Cannon Musketeer
Goblin Gang Mega Knight Cannon Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mini P.E.K.K.A Musketeer The Log Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Musketeer The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Musketeer The Log
Cannon Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Cannon Goblin Gang Musketeer
Mega Knight Mini P.E.K.K.A Musketeer
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Cannon Goblin Gang
Cannon Musketeer Mega Knight
Goblin Gang Mini P.E.K.K.A Musketeer The Log
Mega Knight Cannon Mini P.E.K.K.A Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
The Log Mega Knight
Musketeer
Musketeer The Log
The Log
The Log
Goblin Gang Mini P.E.K.K.A Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer The Log Mega Knight
Mega Knight
The Log
Goblin Gang Musketeer
Musketeer
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
The Log Musketeer
Musketeer Mega Knight
Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log Mega Knight
Mega Knight

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