My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Goblin Giant Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Goblin Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Prince
Fireball
Goblin Gang Goblin Barrel
Poison
Goblin Gang
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Prince Rocket Goblin Giant Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Goblin Barrel Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Goblin Barrel Prince Goblin Giant Mega Knight
Goblin Gang
Goblin Barrel Prince Goblin Giant Golem
Rocket
Golem
Goblin Barrel
Goblin Gang Prince Arrows Goblin Giant Golem Mega Knight
Prince
Goblin Barrel Mega Knight Arrows Goblin Gang Golem
Goblin Giant
Arrows Goblin Gang Goblin Barrel
Golem
Arrows Goblin Gang Rocket Goblin Barrel Prince
Mega Knight
Prince Arrows Goblin Barrel

Defense Synergies 1 2

Arrows
Mega Knight Prince
Goblin Gang
Prince
Rocket
Goblin Barrel
Prince
Arrows Goblin Gang
Goblin Giant
Golem
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant
Goblin Gang Prince Mega Knight
Goblin Gang Rocket Prince Mega Knight
Prince Goblin Gang Mega Knight
Arrows Rocket Prince Mega Knight
Arrows Goblin Gang Mega Knight
Rocket Arrows Goblin Gang
Rocket Arrows Goblin Giant Mega Knight
Goblin Gang Prince
Goblin Gang Prince Mega Knight
Goblin Gang Arrows Goblin Giant Mega Knight
Arrows Goblin Gang
Prince Mega Knight Goblin Gang Rocket
Rocket Mega Knight Arrows Goblin Gang Prince
Goblin Gang Prince Mega Knight
Rocket Goblin Gang Prince Mega Knight
Mega Knight Arrows Goblin Gang Prince
Arrows Mega Knight Goblin Gang Prince
Arrows Mega Knight
Prince
Goblin Gang Mega Knight Arrows Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Arrows Goblin Gang Rocket Prince Mega Knight
Goblin Gang Mega Knight Rocket Prince Goblin Giant
Goblin Gang Rocket Prince Mega Knight Goblin Giant
Goblin Gang Prince Goblin Giant Mega Knight
Arrows Rocket Goblin Gang Goblin Giant
Goblin Gang Rocket Prince Goblin Giant
Mega Knight Prince Goblin Giant
Rocket Mega Knight Prince
Goblin Gang Goblin Giant
Mega Knight Prince
Rocket Mega Knight Arrows Prince Goblin Giant
Rocket Prince Mega Knight Goblin Gang Goblin Giant
Mega Knight
Goblin Gang Rocket Prince Goblin Giant
Arrows Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows Goblin Giant
Arrows Rocket Prince
Rocket Arrows Mega Knight
Arrows Rocket Goblin Giant
Arrows
Arrows
Arrows
Rocket Goblin Gang Prince
Rocket Arrows Prince
Arrows Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Prince Mega Knight
Rocket Arrows Mega Knight
Rocket Prince Mega Knight
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Rocket Arrows
Arrows
Rocket
Arrows Rocket Mega Knight
Rocket Arrows
Prince Mega Knight
Rocket Arrows
Goblin Gang Rocket Prince
Rocket Arrows
Arrows
Goblin Gang Rocket Prince Mega Knight
Arrows
Rocket Arrows
Prince Mega Knight
Goblin Gang Rocket
Rocket
Rocket Prince Goblin Giant Mega Knight
Prince
Rocket Mega Knight

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