My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Goblin Demolisher Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Demolisher
Giant Snowball
Skeletons Bats Princess
Zap
Skeletons Bats Princess
Barbarian Barrel
Skeletons Tesla Princess Electro Wizard
The Log
Skeletons Goblin Demolisher Princess
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Princess
Royal Delivery
Skeletons Bats Goblin Demolisher Princess Electro Wizard
Fireball
Tesla Princess Electro Wizard
Poison
Bats Princess Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Goblin Demolisher Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Earthquake Princess Tesla Goblin Demolisher Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Earthquake Princess

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Demolisher
Tesla
Earthquake
Mega Knight
Goblin Demolisher
Bats
Princess
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Earthquake Princess Electro Wizard

Defense Synergies 1 17

Skeletons
Tesla Bats Earthquake Goblin Demolisher Princess Electro Wizard
Bats
Skeletons Tesla Earthquake Goblin Demolisher Electro Wizard Mega Knight
Tesla
Skeletons Bats Earthquake Princess Electro Wizard
Earthquake
Skeletons Bats Tesla Princess Mega Knight
Goblin Demolisher
Skeletons Bats
Princess
Skeletons Tesla Earthquake Mega Knight
Electro Wizard
Skeletons Bats Tesla Mega Knight
Mega Knight
Bats Earthquake Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Goblin Demolisher Electro Wizard
Skeletons Bats Tesla Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Bats Electro Wizard
Tesla Skeletons Bats Electro Wizard Mega Knight
Earthquake Goblin Demolisher Princess Mega Knight
Skeletons Bats Tesla Earthquake Goblin Demolisher Electro Wizard Mega Knight
Bats Tesla Electro Wizard Princess
Earthquake Tesla Electro Wizard Mega Knight
Tesla Skeletons Princess
Skeletons Tesla Electro Wizard Mega Knight
Bats Electro Wizard Skeletons Tesla Earthquake Goblin Demolisher Princess Mega Knight
Tesla Bats Princess Electro Wizard
Tesla Mega Knight Skeletons Bats Earthquake Electro Wizard
Mega Knight Bats Tesla Earthquake Goblin Demolisher Princess Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Bats Electro Wizard
Tesla Mega Knight Bats Goblin Demolisher Electro Wizard
Earthquake Bats Tesla Goblin Demolisher Princess Electro Wizard Mega Knight
Tesla Electro Wizard
Goblin Demolisher Mega Knight Bats Tesla Earthquake Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Electro Wizard
Electro Wizard Tesla Mega Knight
Mega Knight Skeletons Bats Electro Wizard
Mega Knight Bats Tesla Electro Wizard
Skeletons Tesla Mega Knight
Skeletons Bats Tesla Goblin Demolisher Princess Electro Wizard
Skeletons Bats Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Skeletons Bats
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Electro Wizard
Mega Knight Skeletons Tesla
Tesla Goblin Demolisher Princess Mega Knight
Tesla Electro Wizard Skeletons Bats
Bats Mega Knight Tesla Earthquake Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Princess Electro Wizard
Earthquake
Earthquake
Earthquake Goblin Demolisher Mega Knight
Bats Princess
Earthquake Goblin Demolisher Princess
Earthquake Goblin Demolisher Princess
Bats Electro Wizard
Earthquake Princess Electro Wizard
Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Goblin Demolisher Princess
Earthquake Goblin Demolisher Princess Mega Knight
Earthquake
Bats
Earthquake Goblin Demolisher Princess Electro Wizard Mega Knight
Earthquake Goblin Demolisher Princess Mega Knight
Earthquake Mega Knight
Princess
Earthquake
Earthquake Goblin Demolisher Princess Mega Knight
Earthquake Princess Electro Wizard
Princess Mega Knight
Bats Princess Electro Wizard
Electro Wizard Bats
Earthquake Mega Knight
Princess Electro Wizard
Mega Knight
Earthquake Princess
Earthquake Electro Wizard Bats Princess
Princess Electro Wizard
Princess Electro Wizard Mega Knight
Earthquake Princess
Mega Knight
Bats Princess Electro Wizard
Bats Princess Electro Wizard
Princess Electro Wizard Mega Knight
Mega Knight

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