My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Miner
Giant Snowball
Bomber Barbarians Miner
Zap
Bomber Royal Giant
Barbarian Barrel
Electro Spirit Bomber Barbarians Wizard
The Log
Electro Spirit Bomber Barbarians Royal Giant
Earthquake
Bomber Barbarians
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Barbarians Wizard Miner
Fireball
Bomber Barbarians Wizard
Poison
Bomber Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Miner Poison Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Miner

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Miner
Bomber
Royal Giant Miner
Arrows
Royal Giant Miner
Barbarians
Royal Giant
Bomber Arrows Poison Miner Electro Spirit Wizard
Wizard
Royal Giant Miner
Poison
Royal Giant Miner
Miner
Royal Giant Poison Electro Spirit Bomber Arrows Wizard

Defense Synergies 0 2

Electro Spirit
Bomber
Miner
Arrows
Barbarians
Barbarians
Arrows
Royal Giant
Wizard
Poison
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Barbarians
Barbarians Bomber
Barbarians
Bomber Arrows Barbarians Poison
Arrows Electro Spirit Bomber
Electro Spirit Arrows Wizard Poison
Electro Spirit Arrows Barbarians Poison
Barbarians
Bomber Barbarians Miner
Barbarians Poison Electro Spirit Bomber Arrows Wizard
Arrows Wizard Poison
Barbarians Bomber Wizard
Bomber Wizard Electro Spirit Arrows Barbarians Poison
Barbarians
Barbarians
Barbarians Wizard Bomber Arrows Poison
Arrows Electro Spirit Bomber Barbarians Wizard
Arrows Wizard Poison Electro Spirit Bomber Barbarians
Barbarians
Bomber Wizard Electro Spirit Arrows Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Poison Bomber Arrows Wizard Miner
Barbarians
Barbarians
Barbarians
Arrows Wizard Poison Electro Spirit
Barbarians
Barbarians
Electro Spirit Barbarians Poison
Barbarians
Barbarians
Arrows Barbarians Poison
Barbarians Wizard
Wizard Bomber Barbarians
Barbarians Electro Spirit Bomber Poison
Arrows Poison Electro Spirit Bomber Barbarians Wizard
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Miner
Arrows Poison Miner
Arrows Barbarians Poison
Bomber Wizard Poison Arrows
Arrows Wizard Poison Electro Spirit
Bomber Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Miner Wizard
Poison
Poison Miner Arrows Wizard
Poison Arrows Wizard
Poison Miner
Arrows Poison
Arrows Poison
Bomber Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Bomber
Bomber Arrows Wizard Poison
Bomber Arrows Wizard Poison Miner
Poison
Arrows Wizard Poison
Arrows Barbarians Poison
Arrows Poison Electro Spirit Bomber Wizard
Arrows Poison Miner Wizard
Arrows Wizard Poison Miner
Poison Miner Arrows
Poison Arrows Wizard
Electro Spirit Wizard Poison
Poison Bomber Arrows Wizard Miner
Electro Spirit Arrows Poison
Arrows Wizard Poison
Electro Spirit Barbarians
Poison Arrows Wizard
Arrows
Poison Miner Wizard
Arrows Bomber Wizard Poison
Arrows Poison
Electro Spirit Poison
Poison
Poison Miner
Wizard

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