My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Mortar Goblin Barrel Witch Prince Goblin Giant
Barbarian Barrel
Goblin Gang Mortar Valkyrie Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch Prince
Earthquake
Goblin Gang Mortar Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel Witch Prince
Fireball
Goblin Gang Mortar Goblin Barrel Witch
Poison
Goblin Gang Mortar Witch
Lightning
Mortar Valkyrie Witch Prince
Rocket
Mortar Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Mortar Valkyrie Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Mortar

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Goblin Barrel Prince Goblin Giant
Goblin Gang
Goblin Barrel Mortar Valkyrie Prince Goblin Giant
Mortar
Arrows Goblin Gang Goblin Giant
Valkyrie
Goblin Barrel Prince Goblin Gang Witch
Goblin Barrel
Goblin Gang Valkyrie Prince Arrows Goblin Giant
Witch
Valkyrie Prince Goblin Giant
Prince
Valkyrie Goblin Barrel Arrows Goblin Gang Witch
Goblin Giant
Arrows Goblin Gang Mortar Goblin Barrel Witch

Defense Synergies 0 10

Arrows
Mortar Valkyrie Prince
Goblin Gang
Mortar Valkyrie Prince
Mortar
Arrows Goblin Gang Valkyrie
Valkyrie
Arrows Goblin Gang Mortar Witch Prince
Goblin Barrel
Witch
Valkyrie Prince
Prince
Arrows Goblin Gang Valkyrie Witch
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Goblin Giant
Goblin Gang Mortar Valkyrie Witch Prince
Goblin Gang Mortar Witch Prince Valkyrie
Witch Prince Goblin Gang Mortar Valkyrie
Arrows Valkyrie Prince
Arrows Goblin Gang Valkyrie
Arrows Goblin Gang Mortar Witch
Arrows Valkyrie Goblin Giant
Witch Goblin Gang Mortar Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Witch Arrows Goblin Giant
Arrows Goblin Gang Witch
Mortar Prince Goblin Gang Valkyrie Witch
Valkyrie Arrows Goblin Gang Mortar Witch Prince
Goblin Gang Mortar Prince
Goblin Gang Mortar Prince
Arrows Goblin Gang Mortar Valkyrie Witch Prince
Arrows Mortar Valkyrie Goblin Gang Witch Prince
Arrows Mortar Valkyrie Witch
Mortar Prince
Goblin Gang Valkyrie Arrows Witch Prince Goblin Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Prince
Arrows Goblin Gang Mortar Valkyrie Prince
Goblin Gang Valkyrie Witch Prince Goblin Giant
Goblin Gang Valkyrie Prince Goblin Giant
Goblin Gang Valkyrie Witch Prince Goblin Giant
Arrows Goblin Gang Witch Goblin Giant
Goblin Gang Prince Valkyrie Witch Goblin Giant
Valkyrie Prince Goblin Giant
Mortar Valkyrie Witch Prince
Witch Goblin Gang Goblin Giant
Valkyrie Witch Prince
Arrows Valkyrie Prince Goblin Giant
Prince Goblin Gang Valkyrie Witch Goblin Giant
Valkyrie Witch
Goblin Gang Witch Mortar Valkyrie Prince Goblin Giant
Arrows Valkyrie Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar
Arrows Goblin Giant
Arrows Valkyrie Prince
Arrows Mortar Valkyrie
Arrows Witch Goblin Giant
Arrows Mortar Witch
Arrows
Arrows Mortar
Goblin Gang Prince
Arrows Mortar Valkyrie Prince
Arrows
Mortar
Arrows Mortar
Arrows Mortar Prince
Arrows Mortar Witch
Arrows Mortar
Arrows Mortar
Arrows Mortar Prince
Arrows Mortar Valkyrie Witch
Prince
Arrows
Prince
Arrows Mortar
Arrows Mortar Valkyrie Witch
Witch
Arrows Mortar Witch
Arrows Mortar Witch Prince
Arrows Mortar
Arrows Witch
Witch
Arrows Mortar
Arrows
Prince
Arrows
Goblin Gang Witch Prince
Arrows Witch
Arrows
Goblin Gang Valkyrie Prince
Arrows Mortar
Arrows
Prince
Goblin Gang Witch
Witch
Mortar Witch Prince Goblin Giant
Prince
Mortar

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