My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Prince
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Mortar Goblin Barrel Prince
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Goblin Barrel Magic Archer
The Log
Spear Goblins Goblin Gang Goblin Barrel Prince
Earthquake
Spear Goblins Goblin Gang Mortar Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Goblin Barrel Prince P.E.K.K.A Magic Archer
Fireball
Goblin Gang Mortar Goblin Barrel Magic Archer
Poison
Spear Goblins Goblin Gang Mortar Magic Archer
Lightning
Mortar Prince Magic Archer
Rocket
Mortar Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Goblin Barrel Mortar Magic Archer Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Gang Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Gang Mortar Prince
Zap
Prince P.E.K.K.A Spear Goblins Mortar Magic Archer
Goblin Gang
Goblin Barrel Spear Goblins Mortar Prince P.E.K.K.A
Mortar
Spear Goblins Zap Goblin Gang
Goblin Barrel
Spear Goblins Goblin Gang Prince P.E.K.K.A
Prince
Zap Goblin Barrel Spear Goblins Goblin Gang Magic Archer
P.E.K.K.A
Zap Magic Archer Goblin Gang Goblin Barrel
Magic Archer
P.E.K.K.A Zap Prince

Defense Synergies 0 15

Spear Goblins
Zap Goblin Gang Mortar Prince P.E.K.K.A
Zap
Spear Goblins Goblin Gang Mortar Prince P.E.K.K.A Magic Archer
Goblin Gang
Spear Goblins Zap Mortar Prince P.E.K.K.A Magic Archer
Mortar
Spear Goblins Zap Goblin Gang
Goblin Barrel
Prince
Spear Goblins Zap Goblin Gang Magic Archer
P.E.K.K.A
Spear Goblins Zap Goblin Gang
Magic Archer
Zap Goblin Gang Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Magic Archer
P.E.K.K.A Zap Goblin Gang Mortar Prince
Goblin Gang Mortar Prince P.E.K.K.A
Prince P.E.K.K.A Goblin Gang Mortar
Prince P.E.K.K.A
Goblin Gang Spear Goblins Zap Magic Archer
Spear Goblins Zap Goblin Gang Mortar Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Mortar Prince
Goblin Gang Spear Goblins Prince
Goblin Gang Spear Goblins Zap Magic Archer
Spear Goblins Zap Goblin Gang Magic Archer
Mortar Prince P.E.K.K.A Zap Goblin Gang
Zap Goblin Gang Mortar Prince P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Mortar Prince
Zap Goblin Gang Mortar Prince P.E.K.K.A
Goblin Gang Mortar Prince P.E.K.K.A
Mortar Spear Goblins Zap Goblin Gang Prince Magic Archer
Zap Mortar Spear Goblins Magic Archer
P.E.K.K.A Mortar Prince
Goblin Gang Spear Goblins Prince P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Prince P.E.K.K.A
Zap Goblin Gang Mortar Prince Magic Archer
Goblin Gang P.E.K.K.A Spear Goblins Zap Prince
Goblin Gang Prince P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Prince
Zap Goblin Gang Magic Archer
Goblin Gang Prince P.E.K.K.A Spear Goblins
P.E.K.K.A Prince
Zap P.E.K.K.A Spear Goblins Mortar Prince Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Goblin Gang
Magic Archer
Goblin Gang Spear Goblins Zap Mortar Prince P.E.K.K.A Magic Archer
Zap P.E.K.K.A Magic Archer
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar
Mortar Zap Magic Archer
Magic Archer
Prince
Zap Mortar Magic Archer
Spear Goblins Zap Magic Archer
Mortar Magic Archer
Zap Magic Archer
Zap Mortar
Goblin Gang Prince
Zap Mortar Prince Magic Archer
Zap Magic Archer
Mortar Magic Archer
Mortar Magic Archer
Zap Mortar Prince Magic Archer
Spear Goblins Zap Mortar Magic Archer
Magic Archer Mortar
Mortar
Zap Mortar Prince Magic Archer
Zap Mortar Magic Archer
Prince Magic Archer
Prince
Zap Mortar
Zap Mortar Magic Archer
Mortar Zap Magic Archer
Zap Mortar Prince Magic Archer
Zap Mortar Magic Archer
Zap Magic Archer
Zap
Zap Mortar Magic Archer
Zap Magic Archer
P.E.K.K.A Prince
Magic Archer
Zap Spear Goblins Goblin Gang Prince Magic Archer
Zap Magic Archer
Goblin Gang Prince Magic Archer
Zap Mortar Magic Archer
Zap
Prince P.E.K.K.A
Zap Goblin Gang Magic Archer
Zap Magic Archer
Zap Mortar Prince Magic Archer
Prince P.E.K.K.A
Mortar

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