My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Musketeer Battle Ram
Zap
Cannon Battle Ram Inferno Tower
Barbarian Barrel
Cannon Musketeer Goblin Cage Battle Ram Bomb Tower Inferno Tower
The Log
Cannon Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram
Earthquake
Cannon Goblin Cage Bomb Tower Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram
Fireball
Cannon Musketeer Goblin Cage Battle Ram Bomb Tower Inferno Tower
Poison
Cannon Musketeer Goblin Cage Bomb Tower Inferno Tower
Lightning
Cannon Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Bomb Tower Inferno Tower
Rocket
Musketeer Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Mini P.E.K.K.A Musketeer Goblin Cage Battle Ram Bomb Tower Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Battle Ram
Mini P.E.K.K.A
Musketeer
Musketeer
Mini P.E.K.K.A Goblin Cage Battle Ram
Goblin Cage
Musketeer Battle Ram
Battle Ram
Fireball Musketeer Goblin Cage
Bomb Tower
Inferno Tower

Defense Synergies 1 14

Cannon
Musketeer Fireball Mini P.E.K.K.A Inferno Tower
Fireball
Cannon Mini P.E.K.K.A Musketeer Goblin Cage Bomb Tower Inferno Tower
Mini P.E.K.K.A
Cannon Fireball Musketeer Bomb Tower
Musketeer
Cannon Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower Inferno Tower
Goblin Cage
Fireball Musketeer Inferno Tower
Battle Ram
Bomb Tower
Fireball Mini P.E.K.K.A Musketeer
Inferno Tower
Cannon Fireball Musketeer Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Goblin Cage Inferno Tower
Mini P.E.K.K.A Bomb Tower Inferno Tower Cannon Musketeer Goblin Cage
Cannon Mini P.E.K.K.A Goblin Cage Bomb Tower Inferno Tower Musketeer
Cannon Mini P.E.K.K.A Goblin Cage Bomb Tower Inferno Tower Musketeer
Fireball Mini P.E.K.K.A Goblin Cage Bomb Tower
Fireball Cannon Musketeer Bomb Tower
Musketeer Inferno Tower Cannon Fireball Goblin Cage Bomb Tower
Cannon Fireball Musketeer Goblin Cage Bomb Tower Inferno Tower
Cannon Mini P.E.K.K.A Inferno Tower Musketeer Goblin Cage Bomb Tower
Cannon Mini P.E.K.K.A Musketeer Inferno Tower
Cannon Fireball Musketeer Bomb Tower
Musketeer Inferno Tower Fireball
Cannon Mini P.E.K.K.A Goblin Cage Bomb Tower Inferno Tower Fireball Musketeer
Fireball Bomb Tower Cannon Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Inferno Tower Cannon Goblin Cage Bomb Tower
Bomb Tower Inferno Tower Cannon Fireball Mini P.E.K.K.A Goblin Cage
Bomb Tower Cannon Fireball Mini P.E.K.K.A Musketeer Goblin Cage Inferno Tower
Cannon Fireball Goblin Cage Bomb Tower Musketeer
Goblin Cage Bomb Tower Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer Goblin Cage Bomb Tower Inferno Tower
Cannon Fireball Mini P.E.K.K.A Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblin Cage Inferno Tower
Fireball Mini P.E.K.K.A Musketeer Bomb Tower
Mini P.E.K.K.A Musketeer Goblin Cage Bomb Tower Inferno Tower
Mini P.E.K.K.A Fireball Musketeer Goblin Cage Inferno Tower
Inferno Tower Cannon Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Musketeer Bomb Tower
Mini P.E.K.K.A Fireball Musketeer Goblin Cage Bomb Tower Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Cage Bomb Tower
Goblin Cage Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower
Inferno Tower Cannon Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage Bomb Tower Inferno Tower
Fireball Goblin Cage
Mini P.E.K.K.A Cannon Fireball Goblin Cage Bomb Tower Inferno Tower
Cannon Fireball Musketeer Goblin Cage Bomb Tower
Inferno Tower Fireball Mini P.E.K.K.A Musketeer Goblin Cage Bomb Tower
Cannon Fireball Mini P.E.K.K.A Musketeer Goblin Cage Bomb Tower Inferno Tower
Cannon Fireball Goblin Cage Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Musketeer
Fireball
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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