My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Hunter Prince Giant Skeleton P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Prince Giant Skeleton
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Prince
Barbarian Barrel
Skeletons Electro Spirit Bomber Hunter Giant Skeleton
The Log
Skeletons Electro Spirit Bomber Hunter Prince Giant Skeleton
Earthquake
Skeletons Bomber
Arrows
Skeletons Electro Spirit Bomber
Royal Delivery
Skeletons Electro Spirit Bomber Hunter Prince Giant Skeleton P.E.K.K.A
Fireball
Bomber Hunter
Poison
Bomber Hunter
Lightning
Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Prince Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Hunter Golden Knight Prince Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Bomber Hunter

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Skeleton P.E.K.K.A
Bomber
Prince Giant Skeleton P.E.K.K.A
Hunter
Prince Giant Skeleton P.E.K.K.A
Prince
Bomber Hunter
Giant Skeleton
Electro Spirit Bomber Hunter
P.E.K.K.A
Electro Spirit Bomber Hunter
Golden Knight

Defense Synergies 0 14

Skeletons
Electro Spirit Bomber Hunter Prince Giant Skeleton P.E.K.K.A
Electro Spirit
Skeletons Hunter Golden Knight
Bomber
Skeletons P.E.K.K.A Golden Knight
Hunter
Skeletons Electro Spirit Prince Giant Skeleton P.E.K.K.A Golden Knight
Prince
Skeletons Hunter
Giant Skeleton
Skeletons Hunter
P.E.K.K.A
Skeletons Bomber Hunter
Golden Knight
Electro Spirit Bomber Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Golden Knight
Hunter P.E.K.K.A Skeletons Prince
Hunter Prince P.E.K.K.A Skeletons Bomber Giant Skeleton
Hunter Prince P.E.K.K.A Skeletons
Bomber Prince Giant Skeleton P.E.K.K.A
Skeletons Electro Spirit Bomber Hunter
Hunter Electro Spirit
Electro Spirit Giant Skeleton P.E.K.K.A Golden Knight
Hunter P.E.K.K.A Skeletons Prince
Skeletons Bomber Hunter Prince Giant Skeleton
Skeletons Electro Spirit Bomber Hunter Giant Skeleton
Hunter
Hunter Prince P.E.K.K.A Skeletons Bomber Giant Skeleton
Bomber Electro Spirit Hunter Prince P.E.K.K.A Golden Knight
P.E.K.K.A Hunter Prince
Hunter Prince P.E.K.K.A
Skeletons Bomber Hunter Prince P.E.K.K.A
Electro Spirit Bomber Hunter Prince Golden Knight
Hunter Electro Spirit Bomber Giant Skeleton
P.E.K.K.A Hunter Prince
Bomber Electro Spirit Hunter Prince Giant Skeleton P.E.K.K.A
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Giant Skeleton P.E.K.K.A
Bomber Hunter Prince
Giant Skeleton P.E.K.K.A Skeletons Hunter Prince Golden Knight
Hunter Prince Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Skeletons Hunter Prince
Skeletons Electro Spirit Hunter
Prince P.E.K.K.A Skeletons Hunter Giant Skeleton
Giant Skeleton P.E.K.K.A Hunter Prince
Giant Skeleton P.E.K.K.A Skeletons Electro Spirit Prince
P.E.K.K.A Skeletons
P.E.K.K.A Hunter Prince Giant Skeleton Golden Knight
P.E.K.K.A Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Skeletons Hunter Golden Knight
Bomber
Skeletons Electro Spirit Bomber Hunter Prince Giant Skeleton P.E.K.K.A Golden Knight
Electro Spirit Bomber Hunter Giant Skeleton P.E.K.K.A Golden Knight
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Golden Knight
Golden Knight
Giant Skeleton
Prince Giant Skeleton
Bomber
Electro Spirit Hunter
Bomber
Hunter
Golden Knight
Prince
Prince Golden Knight
Hunter Golden Knight
Prince
Bomber Hunter Golden Knight
Bomber
Bomber Hunter Prince
Bomber Golden Knight
Prince Giant Skeleton
Prince
Electro Spirit Bomber Hunter
Hunter Golden Knight
Prince Golden Knight
Golden Knight
Hunter
Electro Spirit
Bomber Hunter
Electro Spirit
P.E.K.K.A Prince Giant Skeleton
Electro Spirit Prince
Hunter
Hunter Prince
Bomber
Giant Skeleton
Prince P.E.K.K.A
Electro Spirit Giant Skeleton Golden Knight
Prince Giant Skeleton Golden Knight
Prince P.E.K.K.A

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