My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner P.E.K.K.A Bandit Electro Wizard Inferno Dragon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Witch Executioner Bandit Electro Wizard
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Executioner P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Fireball
Witch Executioner Bandit Electro Wizard Inferno Dragon
Poison
Witch Executioner Electro Wizard
Lightning
Witch Executioner Bandit Electro Wizard Inferno Dragon Monk
Rocket
Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Electro Wizard Inferno Dragon Witch Executioner Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Electro Wizard Inferno Dragon Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Witch
P.E.K.K.A Bandit Mega Knight
Executioner
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Electro Wizard Witch Executioner
Bandit
Witch Executioner Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Witch Executioner Bandit Electro Wizard
Monk

Defense Synergies 0 11

Witch
Bandit Electro Wizard Mega Knight
Executioner
Bandit Mega Knight
P.E.K.K.A
Electro Wizard
Bandit
Witch Executioner Electro Wizard Mega Knight
Electro Wizard
Witch P.E.K.K.A Bandit Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Witch Executioner Bandit Electro Wizard Inferno Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Witch Executioner Bandit Electro Wizard Mega Knight Monk
Witch P.E.K.K.A Mega Knight Executioner Bandit Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight Monk
P.E.K.K.A Mega Knight Monk
Executioner Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Witch Executioner
P.E.K.K.A Bandit Electro Wizard Mega Knight Monk
Witch P.E.K.K.A Inferno Dragon
Bandit Electro Wizard Mega Knight
Witch Executioner Electro Wizard Bandit Mega Knight
Executioner Inferno Dragon Witch Electro Wizard
P.E.K.K.A Mega Knight Witch Bandit Electro Wizard
Executioner Mega Knight Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Bandit Electro Wizard Mega Knight
Monk P.E.K.K.A Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Witch Executioner P.E.K.K.A Electro Wizard
Mega Knight Witch Executioner Bandit Electro Wizard
Witch Executioner Bandit Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Witch Executioner P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Executioner Inferno Dragon Mega Knight Monk
P.E.K.K.A Bandit Mega Knight Witch Electro Wizard
P.E.K.K.A Mega Knight Bandit Electro Wizard Monk
P.E.K.K.A Witch Executioner Bandit Inferno Dragon Mega Knight
Executioner Witch Electro Wizard Monk
P.E.K.K.A Witch Bandit Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Electro Wizard Mega Knight Witch Bandit Inferno Dragon Monk
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Witch
P.E.K.K.A Mega Knight Monk Electro Wizard
P.E.K.K.A Mega Knight Witch Executioner Bandit
Witch Executioner Mega Knight
Witch Electro Wizard Executioner P.E.K.K.A Inferno Dragon Monk
Executioner Mega Knight Witch P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Monk
Monk Executioner Bandit Electro Wizard
Bandit
Executioner Mega Knight
Executioner Witch Monk
Witch Executioner
Executioner
Monk Bandit
Electro Wizard
Monk Bandit Electro Wizard
Monk Executioner
Executioner Bandit
Bandit Monk
Witch Executioner Bandit
Executioner Bandit Mega Knight
Monk
Executioner Bandit Electro Wizard Mega Knight Monk
Witch Mega Knight Monk
Mega Knight Monk
Monk
Monk
Witch Executioner Mega Knight
Witch Inferno Dragon
Witch Executioner Bandit Electro Wizard Monk
Witch Bandit Mega Knight Monk
Bandit
Witch Executioner Electro Wizard
Electro Wizard Witch
Bandit Mega Knight
Electro Wizard Monk
P.E.K.K.A Mega Knight
Monk
Electro Wizard Witch Bandit
Witch Executioner Electro Wizard Monk
Executioner Electro Wizard Mega Knight
Executioner
Monk
Executioner P.E.K.K.A Mega Knight
Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Bandit Electro Wizard Mega Knight Monk
P.E.K.K.A Inferno Dragon
Mega Knight Monk

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