My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem P.E.K.K.A Princess Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Princess
Zap
Wall Breakers Princess
Barbarian Barrel
Wall Breakers Princess Electro Wizard
The Log
Wall Breakers Princess
Earthquake
Arrows
Wall Breakers Princess
Royal Delivery
Wall Breakers P.E.K.K.A Princess Electro Wizard Mother Witch
Fireball
Wall Breakers Princess Electro Wizard Mother Witch
Poison
Princess Electro Wizard Mother Witch
Lightning
Ice Golem Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem P.E.K.K.A Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Royal Delivery Earthquake Princess Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers Royal Delivery Earthquake

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Ice Golem
Wall Breakers Electro Wizard Mother Witch
Earthquake
Wall Breakers P.E.K.K.A Mother Witch
Wall Breakers
Ice Golem Earthquake Princess Electro Wizard
P.E.K.K.A
Electro Wizard Earthquake Princess Mother Witch
Princess
Wall Breakers P.E.K.K.A Mother Witch
Electro Wizard
P.E.K.K.A Ice Golem Wall Breakers
Mother Witch
Ice Golem Earthquake P.E.K.K.A Princess

Defense Synergies 1 13

Royal Delivery
Electro Wizard Ice Golem Earthquake P.E.K.K.A Princess Mother Witch
Ice Golem
Royal Delivery Earthquake Princess Electro Wizard Mother Witch
Earthquake
Royal Delivery Ice Golem Princess
Wall Breakers
P.E.K.K.A
Royal Delivery Princess Electro Wizard
Princess
Royal Delivery Ice Golem Earthquake P.E.K.K.A Mother Witch
Electro Wizard
Royal Delivery Ice Golem P.E.K.K.A
Mother Witch
Royal Delivery Ice Golem Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Electro Wizard
P.E.K.K.A Royal Delivery Electro Wizard
P.E.K.K.A Royal Delivery Electro Wizard
P.E.K.K.A Electro Wizard
Royal Delivery Earthquake P.E.K.K.A Princess
Royal Delivery Earthquake Electro Wizard Mother Witch
Electro Wizard Royal Delivery Princess
Earthquake Ice Golem P.E.K.K.A Electro Wizard
P.E.K.K.A Princess
Royal Delivery Ice Golem Electro Wizard
Electro Wizard Mother Witch Royal Delivery Ice Golem Earthquake Princess
Royal Delivery Princess Electro Wizard
P.E.K.K.A Royal Delivery Earthquake Electro Wizard
Royal Delivery Earthquake P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard
Royal Delivery P.E.K.K.A Electro Wizard
Royal Delivery P.E.K.K.A Electro Wizard
Royal Delivery Electro Wizard
Royal Delivery Earthquake Ice Golem Princess Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Royal Delivery Earthquake P.E.K.K.A Electro Wizard Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Ice Golem P.E.K.K.A Electro Wizard
Royal Delivery Electro Wizard Ice Golem
Royal Delivery P.E.K.K.A Ice Golem Electro Wizard
P.E.K.K.A Royal Delivery Ice Golem Electro Wizard
P.E.K.K.A Royal Delivery
Royal Delivery Mother Witch Ice Golem Princess Electro Wizard
Royal Delivery P.E.K.K.A Ice Golem Electro Wizard
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Electro Wizard Ice Golem
P.E.K.K.A Royal Delivery
P.E.K.K.A
P.E.K.K.A Royal Delivery Electro Wizard
Royal Delivery P.E.K.K.A Ice Golem
Princess
Electro Wizard Royal Delivery Ice Golem P.E.K.K.A
Royal Delivery Ice Golem Earthquake P.E.K.K.A Princess Electro Wizard Mother Witch
Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Ice Golem
Princess Electro Wizard
Earthquake
Earthquake Ice Golem
Earthquake
Mother Witch Ice Golem Princess
Earthquake Princess
Earthquake Ice Golem Princess
Electro Wizard
Earthquake Princess Electro Wizard
Princess
Earthquake Ice Golem Princess
Earthquake Princess
Earthquake Princess Ice Golem
Earthquake Princess
Earthquake Princess
Earthquake
Earthquake Princess Electro Wizard
Earthquake Princess Mother Witch
Earthquake
Princess
Earthquake
Ice Golem Earthquake Mother Witch Princess
Earthquake Princess Electro Wizard
Princess
Ice Golem Princess Electro Wizard Mother Witch
Electro Wizard
Earthquake
Princess Electro Wizard
P.E.K.K.A
Earthquake Princess
Earthquake Electro Wizard Princess
Princess Electro Wizard
Princess Electro Wizard
Ice Golem Earthquake Princess
P.E.K.K.A
Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard
P.E.K.K.A

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