My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Ram Rider
Zap
Bats Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Wizard P.E.K.K.A Ram Rider
Fireball
Goblin Gang Wizard Ram Rider
Poison
Bats Goblin Gang Wizard
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Valkyrie Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Bats Goblin Gang Wizard P.E.K.K.A Ram Rider
Wizard
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie Wizard The Log Ram Rider
The Log
P.E.K.K.A Ram Rider
Ram Rider
Bats Arrows Valkyrie Wizard P.E.K.K.A The Log

Defense Synergies 1 14

Bats
Valkyrie P.E.K.K.A The Log
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A The Log
Valkyrie
Bats Arrows Goblin Gang Wizard P.E.K.K.A The Log
Wizard
Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Arrows Goblin Gang Valkyrie Wizard
The Log
P.E.K.K.A Bats Goblin Gang Valkyrie Wizard Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Ram Rider
P.E.K.K.A Bats Goblin Gang Valkyrie The Log Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Bats Valkyrie
P.E.K.K.A Bats Goblin Gang Valkyrie Ram Rider
Arrows Valkyrie P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats Valkyrie
Bats Ram Rider Arrows Goblin Gang Wizard
Arrows Valkyrie P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Arrows Wizard The Log Ram Rider
Arrows Bats Goblin Gang Wizard Ram Rider
P.E.K.K.A Bats Goblin Gang Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard Bats Arrows Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A The Log Ram Rider
Wizard Bats Arrows Goblin Gang Valkyrie P.E.K.K.A
Arrows Valkyrie Bats Goblin Gang Wizard The Log Ram Rider
Arrows Valkyrie Wizard The Log Bats Ram Rider
P.E.K.K.A Ram Rider
Goblin Gang Valkyrie Wizard Bats Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Arrows Goblin Gang Valkyrie Wizard The Log
Goblin Gang P.E.K.K.A Bats Valkyrie The Log Ram Rider
Goblin Gang Valkyrie P.E.K.K.A Bats The Log Ram Rider
P.E.K.K.A Goblin Gang Valkyrie Ram Rider
Arrows Wizard Bats Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Bats Valkyrie Ram Rider
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie The Log
P.E.K.K.A Goblin Gang Valkyrie Wizard Ram Rider
Wizard Valkyrie
Goblin Gang Bats Valkyrie P.E.K.K.A The Log
Bats Arrows Valkyrie Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Bats Ram Rider
Arrows Wizard The Log
Arrows The Log Wizard Ram Rider
Arrows The Log Wizard Ram Rider
Bats Goblin Gang
Arrows Valkyrie Wizard The Log Ram Rider
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats
Arrows Wizard The Log
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard
Arrows The Log Wizard Ram Rider
Arrows Wizard The Log Ram Rider
Arrows The Log
Bats Arrows Wizard
Bats Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Bats Goblin Gang
Arrows Wizard Ram Rider
Arrows The Log
Goblin Gang Valkyrie Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Bats Goblin Gang The Log
Bats
The Log
P.E.K.K.A
Wizard

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