My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Furnace Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Gang Royal Giant Furnace Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Goblin Barrel Skeleton Army
The Log
Goblin Gang Royal Giant Furnace Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Furnace Goblin Barrel Skeleton Army
Arrows
Goblin Gang Furnace Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Goblin Gang Furnace Goblin Barrel Skeleton Army Inferno Dragon
Poison
Goblin Gang Furnace Skeleton Army
Lightning
Furnace Inferno Dragon Goblinstein
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Furnace Freeze Inferno Dragon Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Furnace

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Furnace Goblin Barrel Goblin Gang
Furnace
Royal Giant Goblin Barrel
Goblin Barrel
Goblin Gang Royal Giant Furnace Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Inferno Dragon
Goblinstein

Defense Synergies 0 6

Goblin Gang
Furnace Skeleton Army Inferno Dragon
Royal Giant
Furnace
Goblin Gang Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Furnace Freeze Inferno Dragon
Freeze
Skeleton Army
Inferno Dragon
Goblin Gang Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Inferno Dragon Goblin Gang Furnace
Goblin Gang Furnace Skeleton Army Freeze Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Furnace
Skeleton Army
Goblin Gang Skeleton Army Freeze Furnace
Furnace Inferno Dragon Goblin Gang Freeze
Inferno Dragon Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Furnace Freeze
Inferno Dragon Goblin Gang Furnace
Furnace Skeleton Army Goblin Gang Freeze
Skeleton Army Goblin Gang Furnace Freeze
Skeleton Army Inferno Dragon Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace Freeze Inferno Dragon
Goblin Gang Furnace Skeleton Army
Goblin Gang Furnace Skeleton Army
Furnace Freeze Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Furnace
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Furnace
Goblin Gang Inferno Dragon
Goblin Gang Skeleton Army Furnace
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Dragon
Furnace Goblin Gang Freeze
Goblin Gang Skeleton Army Furnace
Skeleton Army Inferno Dragon
Freeze Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army
Skeleton Army Goblin Gang
Furnace Skeleton Army
Goblin Gang Skeleton Army Furnace Freeze Inferno Dragon
Freeze Inferno Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Furnace
Furnace Freeze
Furnace
Freeze
Goblin Gang
Freeze
Furnace
Furnace
Furnace
Freeze
Freeze Furnace
Inferno Dragon
Furnace
Freeze
Freeze
Goblin Gang Skeleton Army Freeze
Freeze
Goblin Gang
Goblin Gang Freeze
Freeze
Inferno Dragon

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