My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Goblins Bomber Mega Minion Dart Goblin Witch
Zap
Goblins Bomber Royal Giant Dart Goblin Witch
Barbarian Barrel
Goblins Bomber Dart Goblin Witch
The Log
Goblins Bomber Royal Giant Dart Goblin Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Goblins Bomber Dart Goblin Witch
Royal Delivery
Goblins Bomber Mega Minion Dart Goblin Mini P.E.K.K.A Witch
Fireball
Bomber Mega Minion Dart Goblin Witch
Poison
Bomber Mega Minion Dart Goblin Witch
Lightning
Mega Minion Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Mega Minion Dart Goblin Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bomber
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Mega Minion Mini P.E.K.K.A
Royal Giant
Bomber Arrows Dart Goblin Goblins Mega Minion Witch
Mega Minion
Arrows Royal Giant
Dart Goblin
Royal Giant
Mini P.E.K.K.A
Bomber Arrows
Witch
Royal Giant

Defense Synergies 0 10

Goblins
Bomber Mega Minion Dart Goblin
Bomber
Goblins Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A
Royal Giant
Mega Minion
Goblins Arrows Dart Goblin Witch
Dart Goblin
Goblins Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Dart Goblin Witch
Witch
Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Dart Goblin
Mini P.E.K.K.A Goblins Mega Minion Dart Goblin Witch
Mini P.E.K.K.A Witch Goblins Bomber Mega Minion Dart Goblin
Mini P.E.K.K.A Witch Goblins Mega Minion Dart Goblin
Bomber Arrows Mini P.E.K.K.A
Arrows Goblins Bomber Mega Minion Dart Goblin
Mega Minion Dart Goblin Arrows Witch
Arrows Dart Goblin
Mini P.E.K.K.A Witch Goblins
Goblins Bomber Dart Goblin Mini P.E.K.K.A
Goblins Dart Goblin Witch Bomber Arrows Mega Minion
Arrows Mega Minion Dart Goblin Witch
Mini P.E.K.K.A Bomber Witch
Bomber Goblins Arrows Mega Minion Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblins Bomber Arrows Mini P.E.K.K.A Witch
Arrows Goblins Bomber Mega Minion Dart Goblin Witch
Arrows Witch Bomber Mega Minion Dart Goblin
Mini P.E.K.K.A Dart Goblin
Bomber Goblins Arrows Dart Goblin Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Witch
Bomber Arrows Mega Minion Mini P.E.K.K.A
Goblins Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Arrows Dart Goblin Witch
Mini P.E.K.K.A Goblins Mega Minion Dart Goblin Witch
Mini P.E.K.K.A
Goblins Mega Minion Mini P.E.K.K.A Witch
Witch Mega Minion Dart Goblin
Mega Minion Dart Goblin Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Witch
Bomber Dart Goblin Witch
Witch Goblins Bomber Mega Minion Dart Goblin Mini P.E.K.K.A
Arrows Bomber Mega Minion Dart Goblin Mini P.E.K.K.A Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows
Arrows Mega Minion Dart Goblin Witch
Bomber Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Goblins Mini P.E.K.K.A
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mega Minion Dart Goblin Mini P.E.K.K.A
Bomber Arrows Dart Goblin Witch
Arrows
Arrows
Arrows Bomber Witch
Mega Minion Witch
Arrows Dart Goblin Witch
Arrows Witch
Arrows Dart Goblin
Arrows Dart Goblin Witch
Mega Minion Dart Goblin Witch
Mega Minion Mini P.E.K.K.A
Bomber Arrows Dart Goblin
Arrows
Arrows
Dart Goblin Witch
Arrows Mega Minion Dart Goblin Witch
Arrows
Mega Minion Dart Goblin Mini P.E.K.K.A
Arrows Bomber Dart Goblin
Arrows
Mega Minion Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin

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