My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Witch Prince X-Bow
Barbarian Barrel
Firecracker Witch X-Bow
The Log
Firecracker Witch Prince X-Bow
Earthquake
Firecracker Witch X-Bow
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Prince P.E.K.K.A
Fireball
Firecracker Witch X-Bow
Poison
Firecracker Witch X-Bow
Lightning
Witch Prince X-Bow
Rocket
Witch Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Void Fireball Witch Prince X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Void Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince X-Bow P.E.K.K.A
Fireball
X-Bow
Rage
Witch Prince
Void
Witch
Rage Prince P.E.K.K.A
Prince
Firecracker Rage Witch
X-Bow
Fireball Firecracker
P.E.K.K.A
Firecracker Witch

Defense Synergies 1 4

Firecracker
Prince X-Bow P.E.K.K.A
Fireball
X-Bow
Rage
Void
Witch
Prince
Prince
Firecracker Witch
X-Bow
Fireball Firecracker
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void X-Bow
P.E.K.K.A Firecracker Witch Prince X-Bow
Witch Prince P.E.K.K.A Void
Witch Prince P.E.K.K.A Firecracker
Firecracker Fireball Prince X-Bow P.E.K.K.A
Fireball Firecracker X-Bow
Firecracker Fireball Void Witch X-Bow
Fireball Void X-Bow P.E.K.K.A
Witch P.E.K.K.A Prince X-Bow
Firecracker Prince
Witch Firecracker Fireball X-Bow
Firecracker Fireball Witch
Prince P.E.K.K.A Fireball Witch X-Bow
Fireball Firecracker Witch Prince X-Bow P.E.K.K.A
P.E.K.K.A Prince X-Bow
Fireball Prince X-Bow P.E.K.K.A
Firecracker Fireball Witch Prince X-Bow P.E.K.K.A
Fireball Firecracker Witch Prince X-Bow
Witch Firecracker Fireball
P.E.K.K.A Prince
Firecracker Fireball Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void Witch Prince X-Bow P.E.K.K.A
Fireball Void Firecracker Prince X-Bow
P.E.K.K.A Witch Prince
Prince P.E.K.K.A Fireball X-Bow
P.E.K.K.A Witch Prince
Firecracker Fireball Witch
Prince P.E.K.K.A Fireball Void Witch
P.E.K.K.A Prince
Void P.E.K.K.A Firecracker Fireball Witch Prince X-Bow
Witch P.E.K.K.A
P.E.K.K.A Witch Prince
P.E.K.K.A Fireball Void Prince
Prince P.E.K.K.A Fireball Witch
Firecracker Fireball Witch
Witch Firecracker Fireball Prince X-Bow P.E.K.K.A
Firecracker Fireball Witch P.E.K.K.A
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker X-Bow
Firecracker Fireball Void X-Bow
Fireball Void X-Bow
Firecracker Fireball Void Prince
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Witch
Fireball X-Bow Firecracker
Fireball Void Firecracker X-Bow
Fireball Void Prince X-Bow
Firecracker Void Fireball Prince X-Bow
Fireball Void Firecracker
Firecracker Fireball Void
Firecracker Fireball Void X-Bow
Firecracker Fireball Prince X-Bow
X-Bow Firecracker Fireball Witch
Firecracker Fireball X-Bow
Fireball
Void Firecracker Fireball Prince X-Bow
Firecracker Fireball Void Witch X-Bow
Fireball Void Prince X-Bow
Fireball Void
Void Prince X-Bow
Fireball Void X-Bow
Firecracker Fireball Witch
Witch
Firecracker Fireball Void X-Bow Witch
Fireball Void Witch Prince X-Bow
Fireball Void Firecracker X-Bow
Firecracker Fireball Void Witch X-Bow
Firecracker Fireball Void Witch
Fireball Void
Void Fireball X-Bow
Void Firecracker Fireball
P.E.K.K.A Prince
Firecracker Fireball
Fireball Void Witch Prince X-Bow
Fireball Firecracker Witch
Fireball
Fireball Void Firecracker Prince
Firecracker Fireball
Void Fireball
Firecracker Prince P.E.K.K.A
Firecracker Fireball Witch
Firecracker Fireball Void Witch
Void Firecracker Fireball Witch Prince X-Bow
Prince P.E.K.K.A
Fireball Firecracker Void
Void

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