My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Goblin Demolisher Wizard Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Goblin Demolisher Wall Breakers
Giant Snowball
Battle Ram Wall Breakers Electro Dragon
Zap
Royal Giant Battle Ram Inferno Tower Wall Breakers
Barbarian Barrel
Battle Ram Inferno Tower Wizard Wall Breakers Ice Wizard
The Log
Royal Giant Battle Ram Goblin Demolisher Wall Breakers
Earthquake
Inferno Tower
Arrows
Wall Breakers
Royal Delivery
Battle Ram Goblin Demolisher Wizard Wall Breakers Electro Dragon Ice Wizard
Fireball
Battle Ram Inferno Tower Wizard Wall Breakers Electro Dragon Ice Wizard
Poison
Inferno Tower Wizard Electro Dragon Ice Wizard
Lightning
Battle Ram Inferno Tower Wizard Electro Dragon Ice Wizard
Rocket
Inferno Tower Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Ice Wizard Battle Ram Goblin Demolisher Inferno Tower Wizard Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Ice Wizard Battle Ram Goblin Demolisher

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Wizard Goblin Demolisher Wizard Electro Dragon
Battle Ram
Goblin Demolisher Wall Breakers
Goblin Demolisher
Royal Giant Battle Ram
Inferno Tower
Wizard
Royal Giant
Wall Breakers
Battle Ram
Electro Dragon
Royal Giant Ice Wizard
Ice Wizard
Royal Giant Electro Dragon

Defense Synergies 0 4

Royal Giant
Battle Ram
Goblin Demolisher
Inferno Tower
Electro Dragon Ice Wizard
Wizard
Ice Wizard
Wall Breakers
Electro Dragon
Inferno Tower Ice Wizard
Ice Wizard
Inferno Tower Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Inferno Tower Wizard Electro Dragon
Inferno Tower Electro Dragon Ice Wizard
Inferno Tower Electro Dragon Ice Wizard
Inferno Tower Electro Dragon Ice Wizard
Goblin Demolisher
Goblin Demolisher Electro Dragon Ice Wizard
Inferno Tower Wizard Electro Dragon Ice Wizard
Inferno Tower Electro Dragon
Inferno Tower Ice Wizard
Inferno Tower Ice Wizard
Ice Wizard Goblin Demolisher Wizard Electro Dragon
Inferno Tower Wizard Electro Dragon Ice Wizard
Inferno Tower Wizard Electro Dragon Ice Wizard
Wizard Goblin Demolisher Electro Dragon
Inferno Tower
Inferno Tower
Wizard Inferno Tower Electro Dragon
Goblin Demolisher Wizard Electro Dragon Ice Wizard
Wizard Goblin Demolisher Electro Dragon Ice Wizard
Inferno Tower
Goblin Demolisher Wizard Electro Dragon
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Wizard Electro Dragon
Inferno Tower Electro Dragon
Inferno Tower
Inferno Tower
Wizard Goblin Demolisher Electro Dragon Ice Wizard
Inferno Tower Ice Wizard
Inferno Tower
Electro Dragon Inferno Tower
Inferno Tower
Inferno Tower Electro Dragon
Inferno Tower Wizard
Wizard Goblin Demolisher Electro Dragon
Inferno Tower Electro Dragon
Inferno Tower Wizard Electro Dragon Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon
Wizard Goblin Demolisher
Wizard Electro Dragon Ice Wizard
Goblin Demolisher Wizard
Goblin Demolisher Wizard Electro Dragon Ice Wizard
Wizard Electro Dragon
Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Electro Dragon
Goblin Demolisher Wizard Electro Dragon
Goblin Demolisher Wizard Electro Dragon
Goblin Demolisher Wizard Electro Dragon
Goblin Demolisher Wizard Electro Dragon
Wizard
Electro Dragon
Goblin Demolisher Wizard Electro Dragon Ice Wizard
Wizard Electro Dragon Ice Wizard
Wizard Electro Dragon
Wizard Electro Dragon Ice Wizard
Electro Dragon Wizard
Wizard Electro Dragon
Electro Dragon
Wizard
Electro Dragon
Wizard Electro Dragon Ice Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Wizard Electro Dragon

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