My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Hunter Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Hunter Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Dart Goblin Zappies Ram Rider
Zap
Dart Goblin Zappies Ram Rider
Barbarian Barrel
Knight Dart Goblin Zappies Hunter
The Log
Dart Goblin Zappies Hunter Ram Rider
Earthquake
Zappies
Arrows
Dart Goblin Zappies
Royal Delivery
Knight Dart Goblin Zappies Hunter Ram Rider
Fireball
Dart Goblin Zappies Hunter Ram Rider
Poison
Dart Goblin Zappies Hunter Phoenix
Lightning
Knight Hunter Phoenix Ram Rider
Rocket
Hunter Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Tornado Zappies Hunter Phoenix Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Tornado Zappies

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Zappies Hunter Ram Rider
Dart Goblin
Knight Ram Rider
Zappies
Knight Ram Rider
Tornado
Hunter Ram Rider
Hunter
Knight Tornado Ram Rider
Lightning
Ram Rider
Phoenix
Ram Rider
Lightning Knight Dart Goblin Zappies Tornado Hunter

Defense Synergies 2 11

Knight
Dart Goblin Hunter Zappies Tornado Phoenix
Dart Goblin
Knight Zappies Tornado Hunter Ram Rider
Zappies
Knight Dart Goblin Tornado
Tornado
Knight Dart Goblin Zappies Hunter Ram Rider
Hunter
Knight Dart Goblin Tornado Ram Rider
Lightning
Phoenix
Knight
Ram Rider
Dart Goblin Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Dart Goblin Zappies Ram Rider
Hunter Knight Dart Goblin Zappies Phoenix Ram Rider
Tornado Hunter Ram Rider Knight Dart Goblin Zappies Lightning
Hunter Knight Dart Goblin Zappies Phoenix Ram Rider
Lightning Tornado
Tornado Dart Goblin Zappies Hunter
Dart Goblin Tornado Hunter Lightning Ram Rider Zappies Phoenix
Lightning Dart Goblin Phoenix Ram Rider
Zappies Hunter Tornado Phoenix
Knight Tornado Dart Goblin Zappies Hunter Phoenix
Dart Goblin Knight Zappies Tornado Hunter Ram Rider
Hunter Dart Goblin Zappies Tornado Phoenix Ram Rider
Hunter Knight Zappies Lightning Ram Rider
Dart Goblin Zappies Tornado Hunter
Knight Zappies Hunter Phoenix Ram Rider
Tornado Zappies Hunter Lightning Ram Rider
Knight Zappies Tornado Hunter
Knight Dart Goblin Zappies Tornado Hunter Ram Rider
Tornado Hunter Knight Dart Goblin Zappies Ram Rider
Dart Goblin Zappies Tornado Hunter Phoenix Ram Rider
Knight Dart Goblin Zappies Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies
Knight Hunter Lightning Phoenix
Zappies Knight Hunter Lightning Ram Rider
Hunter Lightning Knight Zappies Tornado Phoenix Ram Rider
Knight Zappies Hunter Phoenix Ram Rider
Dart Goblin Zappies Tornado Hunter Ram Rider
Knight Dart Goblin Zappies Hunter Lightning Phoenix Ram Rider
Knight Zappies Hunter Phoenix
Lightning Knight Zappies Tornado Phoenix
Dart Goblin Zappies Phoenix
Knight Dart Goblin Zappies Hunter Phoenix
Lightning Tornado Phoenix
Lightning Knight Zappies Hunter Ram Rider
Dart Goblin Zappies
Zappies Phoenix Knight Dart Goblin Tornado Hunter Lightning
Dart Goblin Zappies Hunter Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin
Dart Goblin Tornado Ram Rider
Lightning Dart Goblin
Lightning Knight Dart Goblin
Dart Goblin Tornado Hunter Ram Rider
Dart Goblin Tornado
Dart Goblin Tornado Hunter Lightning Ram Rider
Dart Goblin Tornado Lightning Ram Rider
Lightning Tornado
Lightning Knight Dart Goblin Tornado Ram Rider
Lightning Dart Goblin Tornado
Lightning Knight Dart Goblin Hunter
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Hunter
Lightning Dart Goblin
Lightning Tornado
Lightning
Lightning Dart Goblin Hunter
Lightning Dart Goblin Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Hunter
Dart Goblin Tornado Hunter Lightning Ram Rider
Lightning Tornado Ram Rider
Lightning Dart Goblin Tornado
Lightning Dart Goblin Tornado Hunter
Lightning Dart Goblin Zappies
Lightning
Lightning Dart Goblin Hunter
Lightning Zappies
Lightning
Lightning Dart Goblin Zappies
Lightning Dart Goblin Zappies Tornado Hunter Ram Rider
Lightning Knight Dart Goblin Hunter
Dart Goblin Lightning
Lightning Tornado
Dart Goblin
Dart Goblin Zappies Tornado Lightning
Dart Goblin Zappies Tornado Lightning
Lightning Dart Goblin Tornado
Lightning Dart Goblin

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