My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Ice Golem Baby Dragon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Goblin Curse
Giant Snowball
Bomber Royal Recruits Goblin Curse Baby Dragon
Zap
Bomber Goblin Curse
Barbarian Barrel
Bomber Royal Recruits Goblin Curse
The Log
Bomber Royal Recruits Goblin Curse
Earthquake
Bomber
Arrows
Bomber Royal Recruits Goblin Curse
Royal Delivery
Bomber Royal Recruits Baby Dragon Bowler
Fireball
Bomber Baby Dragon Bowler
Poison
Bomber Royal Recruits Goblin Curse
Lightning
Ice Golem Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Baby Dragon Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Goblin Curse Baby Dragon Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Ice Golem Goblin Curse Baby Dragon Bowler Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Ice Golem Goblin Curse

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Ice Golem Goblin Curse Baby Dragon
Royal Recruits
Bomber Ice Golem
Ice Golem
Bomber Royal Recruits Baby Dragon
Mirror
Electro Giant
Goblin Curse
Bomber Bowler
Baby Dragon
Bomber Ice Golem Bowler Electro Giant
Bowler
Goblin Curse Baby Dragon
Electro Giant
Mirror Baby Dragon

Defense Synergies 1 6

Bomber
Ice Golem Royal Recruits Electro Giant
Royal Recruits
Bomber
Ice Golem
Bomber Baby Dragon Bowler
Mirror
Bowler
Goblin Curse
Baby Dragon
Ice Golem Bowler
Bowler
Ice Golem Mirror Baby Dragon
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Royal Recruits Ice Golem Baby Dragon
Royal Recruits Goblin Curse
Bowler Bomber Royal Recruits Goblin Curse
Royal Recruits Goblin Curse Bowler
Bomber Royal Recruits Bowler
Bowler Bomber Baby Dragon
Goblin Curse Baby Dragon
Bowler Royal Recruits Ice Golem Baby Dragon Electro Giant
Royal Recruits Goblin Curse
Bomber Royal Recruits Ice Golem Bowler
Goblin Curse Bomber Royal Recruits Ice Golem Baby Dragon Bowler Electro Giant
Goblin Curse Baby Dragon
Royal Recruits Bowler Bomber Goblin Curse
Bomber Bowler Royal Recruits Goblin Curse Baby Dragon
Royal Recruits Goblin Curse
Royal Recruits Goblin Curse Bowler Electro Giant
Bomber Royal Recruits Bowler
Bomber Royal Recruits Baby Dragon Bowler
Baby Dragon Bomber Royal Recruits Ice Golem Goblin Curse Bowler
Royal Recruits Goblin Curse
Bomber Royal Recruits Bowler Goblin Curse Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Bowler Electro Giant
Bomber Ice Golem Baby Dragon Bowler
Royal Recruits Ice Golem Bowler
Royal Recruits Bowler Ice Golem
Royal Recruits Goblin Curse Bowler
Electro Giant Ice Golem Goblin Curse Baby Dragon
Royal Recruits Ice Golem Bowler
Royal Recruits Goblin Curse
Royal Recruits Ice Golem Baby Dragon
Royal Recruits Goblin Curse
Royal Recruits Bowler
Royal Recruits Bowler Electro Giant
Royal Recruits Bowler Ice Golem Goblin Curse
Royal Recruits Bomber Goblin Curse Baby Dragon Bowler Electro Giant
Royal Recruits Electro Giant Bomber Ice Golem Baby Dragon Bowler
Bowler Bomber Royal Recruits Ice Golem Goblin Curse Baby Dragon Electro Giant
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem Baby Dragon
Goblin Curse Baby Dragon Bowler
Baby Dragon
Royal Recruits Ice Golem
Bomber Goblin Curse Baby Dragon Bowler
Electro Giant Ice Golem Goblin Curse Baby Dragon
Bomber Baby Dragon Bowler
Ice Golem Goblin Curse Baby Dragon Bowler
Bowler
Royal Recruits Bowler
Goblin Curse Baby Dragon
Ice Golem Baby Dragon Bowler
Baby Dragon
Ice Golem Baby Dragon
Bomber Baby Dragon Bowler
Royal Recruits Baby Dragon Bowler
Bomber
Bomber Baby Dragon Bowler
Bomber Goblin Curse Baby Dragon Bowler Electro Giant
Baby Dragon Bowler
Bowler
Royal Recruits Baby Dragon
Ice Golem Goblin Curse Electro Giant Bomber Baby Dragon Bowler
Baby Dragon Bowler
Baby Dragon Bowler
Goblin Curse Baby Dragon
Ice Golem Goblin Curse Baby Dragon Electro Giant
Electro Giant
Bowler
Bomber
Goblin Curse Bowler
Royal Recruits
Goblin Curse Baby Dragon
Baby Dragon Bowler
Bomber Ice Golem Baby Dragon Bowler
Electro Giant
Royal Recruits
Electro Giant Royal Recruits Baby Dragon Bowler
Royal Recruits Baby Dragon Bowler Electro Giant
Bowler

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