My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Rune Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Elite Barbarians Valkyrie
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Valkyrie Hog Rider Bowler
Fireball
Elite Barbarians Hog Rider Bowler
Poison
Lightning
Knight Elite Barbarians Valkyrie Bowler
Rocket
Elite Barbarians Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rune Giant Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Knight Valkyrie Hog Rider Rune Giant Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Berserker Knight Valkyrie

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Valkyrie Bowler
Berserker
Rune Giant
Knight
Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Valkyrie Knight Hog Rider
Valkyrie
Elite Barbarians Hog Rider Zap
Hog Rider
Zap Knight Valkyrie Elite Barbarians Bowler
Rune Giant
Berserker
Bowler
Zap Hog Rider

Defense Synergies 1 6

Zap
Knight Elite Barbarians Valkyrie Bowler
Berserker
Knight
Zap Bowler
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Bowler
Hog Rider
Rune Giant
Bowler
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Valkyrie
Elite Barbarians Zap Knight Valkyrie
Bowler Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Bowler
Elite Barbarians Valkyrie Bowler
Bowler Zap Valkyrie
Zap
Bowler Zap Valkyrie
Elite Barbarians
Knight Elite Barbarians Valkyrie Bowler
Berserker Valkyrie Zap Knight Bowler
Zap
Bowler Zap Knight Elite Barbarians Valkyrie
Valkyrie Bowler Zap
Elite Barbarians Knight
Zap Elite Barbarians Bowler
Knight Elite Barbarians Valkyrie Bowler
Valkyrie Zap Knight Elite Barbarians Bowler
Zap Valkyrie Knight Bowler
Elite Barbarians
Valkyrie Bowler Knight Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Elite Barbarians Bowler
Zap Knight Elite Barbarians Valkyrie Bowler
Zap Knight Elite Barbarians Valkyrie Bowler
Valkyrie Bowler Zap Knight Elite Barbarians
Knight Elite Barbarians Valkyrie Bowler
Zap
Knight Elite Barbarians Valkyrie Bowler
Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie Bowler
Zap Elite Barbarians Valkyrie Bowler
Elite Barbarians Bowler Knight Valkyrie
Valkyrie Bowler
Elite Barbarians Zap Knight Valkyrie Bowler
Valkyrie Bowler Zap Elite Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Bowler
Knight Valkyrie
Zap Valkyrie Bowler
Zap
Bowler
Zap Bowler
Zap
Elite Barbarians Bowler
Zap Knight Valkyrie Bowler
Zap
Knight Elite Barbarians Bowler
Zap Elite Barbarians
Zap Bowler
Bowler
Zap Bowler
Zap Valkyrie Bowler
Bowler
Bowler
Zap
Zap Valkyrie Bowler
Zap Bowler
Zap Bowler
Zap
Elite Barbarians Zap
Zap
Elite Barbarians Bowler
Zap
Zap
Bowler
Zap
Zap
Knight Valkyrie Bowler
Zap Bowler
Zap
Elite Barbarians
Zap Elite Barbarians Bowler
Zap
Zap Bowler
Bowler

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