My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Miner Sparky
Giant Snowball
Goblin Gang Tombstone Goblin Barrel Skeleton Army Witch Miner
Zap
Goblin Gang Tombstone Goblin Barrel Skeleton Army Witch Sparky
Barbarian Barrel
Goblin Gang Tombstone Goblin Barrel Skeleton Army Witch Magic Archer Sparky
The Log
Goblin Gang Tombstone Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Goblin Gang Tombstone Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Tombstone Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Witch Miner Magic Archer Sparky
Fireball
Goblin Gang Tombstone Goblin Barrel Skeleton Army Witch Magic Archer Sparky
Poison
Goblin Gang Tombstone Skeleton Army Witch Magic Archer Sparky
Lightning
Tombstone Witch Magic Archer Sparky
Rocket
Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Goblin Barrel Skeleton Army Miner Magic Archer Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Tombstone Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Miner Sparky
Tombstone
Goblin Barrel
Goblin Gang Skeleton Army Miner Sparky
Skeleton Army
Goblin Barrel Sparky
Witch
Miner
Miner
Goblin Gang Goblin Barrel Witch Magic Archer Sparky
Magic Archer
Miner
Sparky
Goblin Gang Goblin Barrel Skeleton Army Miner

Defense Synergies 0 9

Goblin Gang
Tombstone Skeleton Army Miner Magic Archer Sparky
Tombstone
Goblin Gang Magic Archer Sparky
Goblin Barrel
Skeleton Army
Goblin Gang Magic Archer Sparky
Witch
Miner
Goblin Gang
Magic Archer
Goblin Gang Tombstone Skeleton Army
Sparky
Goblin Gang Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Magic Archer Sparky
Skeleton Army Sparky Goblin Gang Tombstone Witch
Goblin Gang Skeleton Army Witch Sparky Tombstone
Skeleton Army Witch Sparky Goblin Gang Tombstone
Tombstone Skeleton Army Sparky
Goblin Gang Skeleton Army Magic Archer
Goblin Gang Tombstone Witch Magic Archer
Magic Archer Sparky
Witch Sparky Goblin Gang Tombstone Skeleton Army
Goblin Gang Skeleton Army Miner Sparky
Goblin Gang Skeleton Army Witch Tombstone Magic Archer
Goblin Gang Witch Magic Archer
Tombstone Skeleton Army Sparky Goblin Gang Witch
Skeleton Army Sparky Goblin Gang Tombstone Witch Magic Archer
Skeleton Army Sparky Goblin Gang Tombstone
Skeleton Army Goblin Gang Sparky
Sparky Goblin Gang Tombstone Skeleton Army Witch
Tombstone Goblin Gang Skeleton Army Witch Magic Archer
Witch Tombstone Magic Archer
Sparky
Goblin Gang Skeleton Army Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tombstone Witch Sparky
Goblin Gang Miner Magic Archer
Goblin Gang Tombstone Skeleton Army Witch Sparky
Goblin Gang Skeleton Army Sparky
Goblin Gang Tombstone Skeleton Army Witch Sparky
Goblin Gang Witch Magic Archer
Goblin Gang Skeleton Army Sparky Tombstone Witch
Skeleton Army Sparky
Tombstone Skeleton Army Witch Magic Archer Sparky
Witch Goblin Gang Tombstone Skeleton Army Sparky
Tombstone Witch Sparky
Skeleton Army
Skeleton Army Goblin Gang Tombstone Witch Sparky
Skeleton Army Witch Magic Archer Sparky
Goblin Gang Tombstone Skeleton Army Witch Sparky Magic Archer
Witch Magic Archer Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Miner Magic Archer
Miner Magic Archer Sparky
Sparky
Magic Archer Sparky
Witch Magic Archer
Witch Magic Archer Sparky
Magic Archer
Miner
Goblin Gang Sparky
Miner Magic Archer Sparky
Magic Archer
Miner Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Witch Magic Archer Sparky
Magic Archer Sparky
Sparky
Sparky
Magic Archer Sparky
Witch Miner Magic Archer
Magic Archer Sparky
Sparky
Witch Magic Archer Sparky
Witch
Miner Witch Magic Archer Sparky
Witch Miner Magic Archer Sparky
Miner Magic Archer Sparky
Witch Magic Archer Sparky
Witch
Sparky
Miner Magic Archer Sparky
Magic Archer Sparky
Sparky
Magic Archer Sparky
Goblin Gang Tombstone Skeleton Army Witch Magic Archer
Witch Magic Archer
Miner Goblin Gang Magic Archer Sparky
Magic Archer
Sparky
Sparky
Goblin Gang Witch Magic Archer Sparky
Witch Magic Archer
Witch Miner Magic Archer Sparky
Sparky
Sparky

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