My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Princess Inferno Dragon
Zap
Skeleton Army Prince Princess Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Princess
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Prince Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Prince Princess Inferno Dragon
Fireball
Hog Rider Wizard Skeleton Army Princess Inferno Dragon
Poison
Wizard Skeleton Army Princess
Lightning
Mini P.E.K.K.A Wizard Prince Inferno Dragon
Rocket
Hog Rider Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Mini P.E.K.K.A Hog Rider Inferno Dragon Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Mini P.E.K.K.A Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard Princess Mega Knight
Hog Rider
Mini P.E.K.K.A Wizard Prince Princess Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Prince Mega Knight
Skeleton Army
Prince
Mega Knight Hog Rider Wizard Princess
Princess
Mini P.E.K.K.A Hog Rider Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Mini P.E.K.K.A Hog Rider Wizard Princess

Defense Synergies 0 11

Mini P.E.K.K.A
Wizard Skeleton Army Princess
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard Prince Princess Inferno Dragon
Prince
Wizard Skeleton Army
Princess
Mini P.E.K.K.A Skeleton Army Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Wizard Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Inferno Dragon
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Princess Mega Knight
Skeleton Army Mega Knight
Inferno Dragon Wizard Princess
Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeleton Army Prince Princess
Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Wizard Princess Mega Knight
Inferno Dragon Wizard Princess
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Wizard
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Prince Princess
Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Prince
Mega Knight Wizard Skeleton Army Prince
Wizard Princess Inferno Dragon Mega Knight
Mini P.E.K.K.A Prince Inferno Dragon
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Prince
Mini P.E.K.K.A Wizard Prince Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Mega Knight
Wizard Princess
Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Mega Knight Skeleton Army Prince Inferno Dragon
Mega Knight Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Wizard
Wizard Skeleton Army Princess Mega Knight
Skeleton Army Mini P.E.K.K.A Prince Inferno Dragon
Mega Knight Mini P.E.K.K.A Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Prince
Wizard Mega Knight
Wizard Princess
Wizard Princess
Wizard Princess
Wizard
Mini P.E.K.K.A Prince
Wizard Prince Princess
Wizard Princess
Princess
Princess
Princess Prince
Wizard Princess
Wizard Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Princess Mega Knight
Wizard Princess Mega Knight
Prince Mega Knight
Wizard Princess
Prince
Wizard Princess Mega Knight
Inferno Dragon
Wizard Princess
Wizard Prince Princess Mega Knight
Wizard Princess
Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Princess
Prince Mega Knight
Wizard Princess
Skeleton Army Prince Princess
Wizard Princess
Mini P.E.K.K.A Wizard Prince Princess Mega Knight
Wizard Princess
Prince Mega Knight
Princess
Princess
Prince Princess Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

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