My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Balloon
Giant Snowball
Tombstone Guards Skeleton Army Witch Balloon
Zap
Tombstone Guards Skeleton Army Witch Balloon
Barbarian Barrel
Tombstone Valkyrie Wizard Guards Skeleton Army Witch
The Log
Tombstone Guards Skeleton Army Witch
Earthquake
Tombstone Guards Skeleton Army Witch
Arrows
Tombstone Guards Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Guards Skeleton Army Witch Balloon
Fireball
Tombstone Wizard Skeleton Army Witch Balloon
Poison
Tombstone Wizard Guards Skeleton Army Witch Balloon
Lightning
Tombstone Valkyrie Wizard Witch Balloon
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Guards Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Guards Skeleton Army Valkyrie Freeze Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Guards Skeleton Army Valkyrie

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Valkyrie
Balloon Wizard Witch
Wizard
Valkyrie Balloon
Guards
Skeleton Army
Freeze
Balloon
Witch
Valkyrie
Balloon
Valkyrie Freeze Wizard

Defense Synergies 0 11

Tombstone
Wizard Guards
Valkyrie
Wizard Freeze Witch
Wizard
Tombstone Valkyrie Guards Skeleton Army Freeze
Guards
Tombstone Wizard Skeleton Army Witch
Skeleton Army
Wizard Guards Freeze
Freeze
Valkyrie Wizard Skeleton Army
Witch
Valkyrie Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard
Skeleton Army Tombstone Valkyrie Witch
Skeleton Army Witch Tombstone Valkyrie Freeze
Skeleton Army Witch Tombstone Valkyrie Guards
Tombstone Valkyrie Skeleton Army
Skeleton Army Freeze Valkyrie Guards
Tombstone Wizard Freeze Witch
Valkyrie
Witch Tombstone Skeleton Army
Guards Skeleton Army Valkyrie
Valkyrie Guards Skeleton Army Witch Tombstone Wizard Freeze
Wizard Witch
Tombstone Skeleton Army Valkyrie Wizard Guards Freeze Witch
Valkyrie Wizard Skeleton Army Tombstone Guards Freeze Witch
Skeleton Army Tombstone
Skeleton Army Freeze
Wizard Tombstone Valkyrie Skeleton Army Witch
Tombstone Valkyrie Wizard Guards Skeleton Army Witch
Valkyrie Wizard Freeze Witch Tombstone Guards
Valkyrie Wizard Skeleton Army Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Tombstone Witch
Valkyrie Wizard
Tombstone Guards Skeleton Army Valkyrie Witch
Valkyrie Guards Skeleton Army
Tombstone Valkyrie Guards Skeleton Army Witch
Wizard Freeze Witch
Guards Skeleton Army Tombstone Valkyrie Witch
Valkyrie Skeleton Army
Freeze Tombstone Valkyrie Skeleton Army Witch
Witch Tombstone Guards Skeleton Army
Tombstone Valkyrie Guards Witch
Skeleton Army Valkyrie Guards
Skeleton Army Tombstone Valkyrie Wizard Guards Witch
Wizard Valkyrie Skeleton Army Witch
Tombstone Guards Skeleton Army Witch Valkyrie Freeze
Valkyrie Wizard Freeze Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Freeze
Valkyrie Guards Freeze
Wizard Valkyrie
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Guards
Valkyrie Wizard
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Wizard
Valkyrie Wizard Witch
Wizard
Freeze Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Guards Freeze Witch
Wizard
Freeze
Wizard
Tombstone Guards Skeleton Army Freeze Witch
Wizard Witch
Freeze
Valkyrie Wizard
Wizard
Guards Freeze Witch
Witch
Freeze Witch
Wizard

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