My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Battle Ram Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Skeletons Cannon Minion Horde Battle Ram Royal Hogs Skeleton Army Ram Rider
Zap
Skeletons Cannon Minion Horde Battle Ram Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Skeletons Cannon Battle Ram Wizard Royal Hogs Skeleton Army
The Log
Skeletons Cannon Battle Ram Royal Hogs Skeleton Army Ram Rider
Earthquake
Skeletons Cannon Royal Hogs Skeleton Army
Arrows
Skeletons Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Skeletons Minion Horde Battle Ram Wizard Royal Hogs Skeleton Army Ram Rider
Fireball
Cannon Minion Horde Battle Ram Wizard Royal Hogs Skeleton Army Ram Rider
Poison
Cannon Minion Horde Wizard Royal Hogs Skeleton Army
Lightning
Cannon Battle Ram Wizard Ram Rider
Rocket
Minion Horde Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Skeleton Army Battle Ram Minion Horde Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Cannon Skeleton Army Battle Ram

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Minion Horde
Battle Ram
Battle Ram
Minion Horde Royal Hogs
Wizard
Royal Hogs Ram Rider
Royal Hogs
Battle Ram Wizard
Skeleton Army
Ram Rider
Wizard

Defense Synergies 1 6

Skeletons
Cannon Minion Horde Wizard Ram Rider
Cannon
Skeletons Wizard Skeleton Army
Minion Horde
Skeletons
Battle Ram
Wizard
Skeletons Cannon Skeleton Army
Royal Hogs
Skeleton Army
Cannon Wizard
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Wizard Ram Rider
Minion Horde Skeleton Army Skeletons Cannon Ram Rider
Cannon Minion Horde Skeleton Army Ram Rider Skeletons
Cannon Minion Horde Skeleton Army Skeletons Ram Rider
Skeleton Army
Skeleton Army Skeletons Cannon
Minion Horde Ram Rider Cannon Wizard
Cannon Ram Rider
Cannon Minion Horde Skeletons Skeleton Army
Skeleton Army Skeletons Cannon Minion Horde
Minion Horde Skeleton Army Skeletons Cannon Wizard Ram Rider
Minion Horde Wizard Ram Rider
Cannon Minion Horde Skeleton Army Skeletons Wizard Ram Rider
Wizard Skeleton Army Cannon Minion Horde
Skeleton Army Cannon Minion Horde Ram Rider
Minion Horde Skeleton Army Cannon Ram Rider
Minion Horde Wizard Skeletons Cannon Skeleton Army
Cannon Minion Horde Wizard Skeleton Army Ram Rider
Wizard Cannon Ram Rider
Cannon Ram Rider
Wizard Skeleton Army Cannon Minion Horde
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Wizard
Skeleton Army Skeletons Minion Horde Ram Rider
Skeleton Army Minion Horde Ram Rider
Skeletons Cannon Minion Horde Skeleton Army Ram Rider
Wizard Skeletons Minion Horde Ram Rider
Skeleton Army Skeletons Minion Horde Ram Rider
Minion Horde Skeleton Army
Minion Horde Skeletons Skeleton Army
Skeletons Cannon Minion Horde Skeleton Army
Minion Horde
Skeleton Army
Skeleton Army Skeletons Cannon Minion Horde Wizard Ram Rider
Wizard Cannon Minion Horde Skeleton Army
Skeleton Army Skeletons Minion Horde
Cannon Minion Horde Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Ram Rider
Minion Horde
Wizard Minion Horde
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Ram Rider
Wizard Ram Rider
Minion Horde
Minion Horde Wizard Ram Rider
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Minion Horde
Wizard Ram Rider
Wizard Ram Rider
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army
Wizard Ram Rider
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde
Wizard

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