My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Barrel Elite Barbarians
Giant Snowball
Skeletons Fire Spirit Goblin Gang Skeleton Barrel Dart Goblin Witch
Zap
Skeletons Fire Spirit Goblin Gang Skeleton Barrel Dart Goblin Witch
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Valkyrie Witch
The Log
Skeletons Fire Spirit Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Witch
Earthquake
Skeletons Goblin Gang Witch
Arrows
Skeletons Fire Spirit Goblin Gang Skeleton Barrel Dart Goblin Witch
Royal Delivery
Skeletons Fire Spirit Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Valkyrie Witch
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians Dart Goblin Witch
Poison
Goblin Gang Skeleton Barrel Dart Goblin Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblin Gang Skeleton Barrel Dart Goblin Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Goblin Gang Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Skeleton Barrel Elite Barbarians
Goblin Gang
Skeleton Barrel Dart Goblin Valkyrie
Skeleton Barrel
Fire Spirit Goblin Gang Dart Goblin Valkyrie Witch
Elite Barbarians
Valkyrie Fire Spirit Dart Goblin
Dart Goblin
Valkyrie Goblin Gang Skeleton Barrel Elite Barbarians
Valkyrie
Fire Spirit Elite Barbarians Dart Goblin Goblin Gang Skeleton Barrel Witch
Witch
Skeleton Barrel Valkyrie

Defense Synergies 2 10

Skeletons
Dart Goblin Fire Spirit Elite Barbarians Witch
Fire Spirit
Skeletons Valkyrie
Goblin Gang
Dart Goblin Valkyrie
Skeleton Barrel
Dart Goblin
Elite Barbarians
Valkyrie Skeletons Dart Goblin
Dart Goblin
Skeletons Goblin Gang Skeleton Barrel Elite Barbarians Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Goblin Gang Dart Goblin Witch
Witch
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Valkyrie
Elite Barbarians Skeletons Goblin Gang Dart Goblin Valkyrie Witch
Goblin Gang Witch Skeletons Fire Spirit Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Witch Skeletons Goblin Gang Dart Goblin Valkyrie
Elite Barbarians Valkyrie
Goblin Gang Skeletons Fire Spirit Dart Goblin Valkyrie
Dart Goblin Fire Spirit Goblin Gang Witch
Skeleton Barrel Dart Goblin Valkyrie
Witch Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Fire Spirit Dart Goblin Valkyrie
Goblin Gang Dart Goblin Valkyrie Witch Skeletons
Goblin Gang Dart Goblin Witch
Skeletons Fire Spirit Goblin Gang Elite Barbarians Valkyrie Witch
Fire Spirit Valkyrie Goblin Gang Dart Goblin Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Skeletons Goblin Gang Elite Barbarians Valkyrie Witch
Fire Spirit Valkyrie Goblin Gang Elite Barbarians Dart Goblin Witch
Valkyrie Witch Fire Spirit Dart Goblin
Elite Barbarians Dart Goblin
Goblin Gang Valkyrie Fire Spirit Elite Barbarians Dart Goblin Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Elite Barbarians Witch
Goblin Gang Skeleton Barrel Elite Barbarians Valkyrie
Goblin Gang Skeletons Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Elite Barbarians
Skeletons Goblin Gang Elite Barbarians Valkyrie Witch
Fire Spirit Skeletons Goblin Gang Skeleton Barrel Dart Goblin Witch
Goblin Gang Skeletons Elite Barbarians Dart Goblin Valkyrie Witch
Elite Barbarians Valkyrie
Skeletons Elite Barbarians Valkyrie Witch
Witch Skeletons Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Skeletons Goblin Gang Valkyrie Witch
Dart Goblin Valkyrie Witch
Goblin Gang Elite Barbarians Witch Skeletons Dart Goblin Valkyrie
Valkyrie Elite Barbarians Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Valkyrie
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Valkyrie
Fire Spirit Valkyrie
Fire Spirit Skeleton Barrel Dart Goblin Witch
Fire Spirit Dart Goblin Witch
Fire Spirit Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Fire Spirit Goblin Gang Elite Barbarians
Skeleton Barrel Dart Goblin Valkyrie
Fire Spirit Dart Goblin
Fire Spirit Skeleton Barrel Elite Barbarians Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Elite Barbarians Dart Goblin
Skeleton Barrel Dart Goblin Witch
Skeleton Barrel Dart Goblin
Fire Spirit Skeleton Barrel Dart Goblin
Fire Spirit Skeleton Barrel Dart Goblin Valkyrie Witch
Skeleton Barrel
Fire Spirit Valkyrie Witch
Witch
Skeleton Barrel Dart Goblin Witch
Skeleton Barrel Witch
Skeleton Barrel Dart Goblin
Elite Barbarians Fire Spirit Dart Goblin Witch
Skeleton Barrel Dart Goblin Witch
Elite Barbarians
Dart Goblin
Skeleton Barrel Fire Spirit Goblin Gang Dart Goblin Witch
Fire Spirit Dart Goblin Witch
Goblin Gang Dart Goblin Valkyrie
Skeleton Barrel Dart Goblin
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Witch
Dart Goblin Witch
Skeleton Barrel Dart Goblin Witch
Dart Goblin

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