My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Curse Guards
Giant Snowball
Minions Cannon Battle Ram Goblin Curse Guards
Zap
Minions Cannon Battle Ram Goblin Curse Guards
Barbarian Barrel
Cannon Battle Ram Goblin Curse Guards
The Log
Cannon Battle Ram Goblin Curse Guards
Earthquake
Cannon Guards
Arrows
Minions Goblin Curse Guards
Royal Delivery
Minions Battle Ram Guards P.E.K.K.A
Fireball
Minions Cannon Battle Ram
Poison
Minions Cannon Goblin Curse Guards
Lightning
Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Minions Cannon Guards Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Goblin Curse Minions Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Goblin Curse P.E.K.K.A Fireball
Minions
Battle Ram P.E.K.K.A
Cannon
Fireball
Giant Snowball Battle Ram Goblin Curse
Battle Ram
Giant Snowball Minions Fireball P.E.K.K.A
Goblin Curse
Giant Snowball Fireball
Guards
P.E.K.K.A
Giant Snowball Minions Battle Ram

Defense Synergies 0 8

Giant Snowball
Minions Cannon Guards P.E.K.K.A
Minions
Giant Snowball Cannon P.E.K.K.A
Cannon
Giant Snowball Minions Fireball Guards
Fireball
Cannon
Battle Ram
Goblin Curse
Guards
Giant Snowball Cannon
P.E.K.K.A
Giant Snowball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball
P.E.K.K.A Minions Cannon Goblin Curse
Cannon P.E.K.K.A Giant Snowball Minions Goblin Curse
Cannon P.E.K.K.A Minions Goblin Curse Guards
Fireball P.E.K.K.A
Fireball Giant Snowball Minions Cannon Guards
Giant Snowball Minions Cannon Fireball Goblin Curse
Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Minions Goblin Curse
Guards Giant Snowball Cannon
Minions Goblin Curse Guards Giant Snowball Cannon Fireball
Minions Giant Snowball Fireball Goblin Curse
Cannon P.E.K.K.A Giant Snowball Minions Fireball Goblin Curse Guards
Fireball Giant Snowball Minions Cannon Goblin Curse Guards P.E.K.K.A
P.E.K.K.A Cannon Goblin Curse
Giant Snowball Cannon Fireball Goblin Curse P.E.K.K.A
Minions Cannon Fireball P.E.K.K.A
Cannon Fireball Giant Snowball Minions Guards
Giant Snowball Minions Cannon Fireball Goblin Curse Guards
P.E.K.K.A Cannon Goblin Curse
Giant Snowball Minions Cannon Fireball Goblin Curse Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball P.E.K.K.A
Fireball Giant Snowball
Guards P.E.K.K.A Minions
Guards P.E.K.K.A Fireball
P.E.K.K.A Cannon Goblin Curse Guards
Fireball Giant Snowball Minions Goblin Curse
Guards P.E.K.K.A Minions Fireball
P.E.K.K.A Goblin Curse
P.E.K.K.A Giant Snowball Minions Fireball
P.E.K.K.A Cannon Goblin Curse Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Giant Snowball Fireball Guards
P.E.K.K.A Cannon Fireball Goblin Curse Guards
Cannon Fireball Goblin Curse
Guards Minions Fireball P.E.K.K.A
Minions Giant Snowball Cannon Fireball Goblin Curse P.E.K.K.A
Giant Snowball Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Giant Snowball Goblin Curse
Fireball
Fireball Guards
Fireball Giant Snowball Goblin Curse
Fireball Giant Snowball Minions Goblin Curse
Fireball Giant Snowball Goblin Curse
Fireball Giant Snowball
Giant Snowball Minions Fireball Guards
Fireball
Fireball Giant Snowball Goblin Curse
Giant Snowball Fireball
Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Minions
Giant Snowball Fireball
Giant Snowball Fireball Goblin Curse
Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Goblin Curse Fireball
Fireball Giant Snowball
Fireball Giant Snowball
Fireball Goblin Curse
Giant Snowball Fireball Goblin Curse
Giant Snowball Minions Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Fireball Goblin Curse
Minions Fireball Guards
Fireball Giant Snowball Goblin Curse
Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Minions Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball
P.E.K.K.A
Fireball

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