My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Fire Spirit Goblins Bomber
Zap
Skeletons Fire Spirit Goblins Bomber
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Goblins Bomber Wizard
The Log
Skeletons Electro Spirit Fire Spirit Goblins Bomber
Earthquake
Skeletons Bomber
Arrows
Skeletons Electro Spirit Fire Spirit Goblins Bomber
Royal Delivery
Skeletons Electro Spirit Fire Spirit Goblins Bomber Wizard P.E.K.K.A
Fireball
Bomber Wizard
Poison
Bomber Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Goblins Bomber Giant Snowball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Goblins

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball P.E.K.K.A
Fire Spirit
P.E.K.K.A Giant Snowball
Goblins
Bomber
Giant Snowball P.E.K.K.A
Giant Snowball
P.E.K.K.A Electro Spirit Fire Spirit Bomber
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Giant Snowball Electro Spirit Bomber Wizard

Defense Synergies 0 17

Skeletons
Electro Spirit Fire Spirit Bomber Giant Snowball Wizard P.E.K.K.A
Electro Spirit
Skeletons Giant Snowball
Fire Spirit
Skeletons Giant Snowball P.E.K.K.A
Goblins
Bomber Giant Snowball Wizard
Bomber
Skeletons Goblins Giant Snowball P.E.K.K.A
Giant Snowball
Skeletons Electro Spirit Fire Spirit Goblins Bomber Wizard P.E.K.K.A
Wizard
Skeletons Goblins Giant Snowball P.E.K.K.A
P.E.K.K.A
Skeletons Fire Spirit Bomber Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
P.E.K.K.A Skeletons Goblins
P.E.K.K.A Skeletons Fire Spirit Goblins Bomber Giant Snowball
P.E.K.K.A Skeletons Goblins
Bomber P.E.K.K.A
Skeletons Electro Spirit Fire Spirit Goblins Bomber Giant Snowball
Giant Snowball Electro Spirit Fire Spirit Wizard
Electro Spirit P.E.K.K.A
P.E.K.K.A Skeletons Goblins
Skeletons Fire Spirit Goblins Bomber Giant Snowball
Goblins Skeletons Electro Spirit Bomber Giant Snowball Wizard
Giant Snowball Wizard
P.E.K.K.A Skeletons Fire Spirit Bomber Giant Snowball Wizard
Fire Spirit Bomber Wizard Electro Spirit Goblins Giant Snowball P.E.K.K.A
P.E.K.K.A
Giant Snowball P.E.K.K.A
Wizard Skeletons Goblins Bomber P.E.K.K.A
Fire Spirit Electro Spirit Goblins Bomber Giant Snowball Wizard
Giant Snowball Wizard Electro Spirit Fire Spirit Bomber
P.E.K.K.A
Bomber Wizard Electro Spirit Fire Spirit Goblins Giant Snowball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Giant Snowball P.E.K.K.A
Bomber Giant Snowball Wizard
P.E.K.K.A Skeletons Goblins
P.E.K.K.A
P.E.K.K.A Skeletons
Fire Spirit Wizard Skeletons Electro Spirit Giant Snowball
P.E.K.K.A Skeletons Goblins
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Goblins Giant Snowball
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Giant Snowball
P.E.K.K.A Skeletons Wizard
Wizard Bomber
Skeletons Electro Spirit Goblins Bomber P.E.K.K.A
Electro Spirit Bomber Giant Snowball Wizard P.E.K.K.A
Electro Spirit Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Bomber Wizard Fire Spirit Giant Snowball
Wizard Electro Spirit Fire Spirit Giant Snowball
Fire Spirit Bomber Wizard
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard
Fire Spirit Goblins Giant Snowball
Wizard
Fire Spirit Giant Snowball Wizard
Fire Spirit Giant Snowball
Giant Snowball
Bomber Giant Snowball Wizard
Wizard
Giant Snowball
Bomber
Fire Spirit Bomber Giant Snowball Wizard
Fire Spirit Bomber Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Electro Spirit Fire Spirit Bomber Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Fire Spirit Giant Snowball Wizard
Electro Spirit Giant Snowball Wizard
Giant Snowball
Bomber Giant Snowball Wizard
Electro Spirit Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Electro Spirit Fire Spirit
Fire Spirit Giant Snowball Wizard
Wizard
Bomber Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball
P.E.K.K.A
Wizard

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