My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Firecracker Goblin Barrel Bandit
Barbarian Barrel
Fire Spirit Firecracker Tesla Goblin Barrel Bandit Magic Archer
The Log
Fire Spirit Firecracker Goblin Barrel Bandit
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Fire Spirit Firecracker Goblin Barrel
Royal Delivery
Fire Spirit Firecracker Goblin Barrel Bandit Magic Archer
Fireball
Firecracker Tesla Goblin Barrel Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Tesla Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Goblin Barrel Bandit Tesla Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Firecracker Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Bandit
Arrows
Goblin Barrel Bandit
Firecracker
Goblin Barrel Bandit
Tesla
Rocket
Goblin Barrel
Fire Spirit Arrows Firecracker Bandit
Bandit
Fire Spirit Arrows Firecracker Goblin Barrel Magic Archer
Magic Archer
Bandit

Defense Synergies 0 7

Fire Spirit
Firecracker
Arrows
Tesla Bandit
Firecracker
Fire Spirit Tesla Bandit
Tesla
Arrows Firecracker Magic Archer
Rocket
Goblin Barrel
Bandit
Arrows Firecracker Magic Archer
Magic Archer
Tesla Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Magic Archer
Firecracker Tesla Bandit
Tesla Rocket Fire Spirit Bandit
Tesla Firecracker Bandit
Arrows Firecracker Rocket
Arrows Fire Spirit Firecracker Tesla Bandit Magic Archer
Tesla Rocket Fire Spirit Arrows Firecracker Magic Archer
Rocket Arrows Tesla Bandit Magic Archer
Tesla
Fire Spirit Firecracker Tesla Bandit
Arrows Firecracker Tesla Bandit Magic Archer
Arrows Tesla Firecracker Magic Archer
Tesla Fire Spirit Rocket Bandit
Fire Spirit Rocket Arrows Firecracker Tesla Magic Archer
Tesla Bandit
Rocket Tesla Bandit
Tesla Arrows Firecracker
Fire Spirit Arrows Tesla Firecracker Bandit Magic Archer
Arrows Fire Spirit Firecracker Tesla Bandit Magic Archer
Tesla
Fire Spirit Arrows Firecracker Tesla Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bandit
Bandit Arrows Firecracker Tesla Rocket Magic Archer
Bandit Rocket
Rocket Tesla Bandit
Tesla Bandit
Fire Spirit Arrows Firecracker Rocket Tesla Magic Archer
Rocket Tesla Bandit
Tesla
Rocket Firecracker Bandit Magic Archer
Tesla
Tesla
Rocket Arrows
Rocket Tesla Bandit
Firecracker Tesla Magic Archer
Tesla Firecracker Rocket Magic Archer
Arrows Firecracker Tesla Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Rocket Bandit
Arrows Firecracker Bandit Magic Archer
Rocket Arrows Bandit Magic Archer
Arrows Firecracker Rocket
Rocket Fire Spirit Arrows Firecracker Magic Archer
Arrows Firecracker Fire Spirit Rocket Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Arrows Fire Spirit Firecracker Magic Archer
Arrows Firecracker Bandit
Rocket Fire Spirit
Firecracker Rocket Arrows Bandit Magic Archer
Fire Spirit Arrows Firecracker Rocket Magic Archer
Rocket Fire Spirit Firecracker Bandit Magic Archer
Arrows Firecracker Rocket Bandit Magic Archer
Arrows Firecracker Magic Archer
Rocket Arrows Firecracker Bandit Magic Archer
Magic Archer Arrows Firecracker Rocket Bandit
Arrows Rocket
Rocket
Rocket Fire Spirit Arrows Firecracker Bandit Magic Archer
Rocket Fire Spirit Arrows Firecracker Magic Archer
Rocket Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Fire Spirit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer
Rocket Arrows Firecracker Bandit Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Rocket Firecracker
Arrows Rocket Bandit Magic Archer
Rocket Arrows Firecracker Magic Archer
Rocket Arrows Firecracker Magic Archer
Fire Spirit Rocket Bandit Magic Archer
Rocket Fire Spirit Arrows Firecracker Magic Archer
Arrows
Firecracker Rocket Magic Archer
Arrows Firecracker Magic Archer
Rocket Arrows
Firecracker
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer
Firecracker Rocket Bandit Magic Archer
Firecracker Rocket

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