My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Princess Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Witch Princess Inferno Dragon
Zap
Witch Princess Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Wizard Witch Princess Sparky
The Log
Mini P.E.K.K.A Witch Princess Sparky
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch Princess Inferno Dragon Sparky
Fireball
Wizard Witch Princess Inferno Dragon Sparky
Poison
Wizard Witch Princess Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Inferno Dragon Sparky
Rocket
Valkyrie Wizard Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Princess Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Mini P.E.K.K.A Valkyrie Inferno Dragon Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Mini P.E.K.K.A Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A
Mini P.E.K.K.A
Sparky Arrows Valkyrie Wizard Princess
Valkyrie
Mini P.E.K.K.A Wizard Witch Sparky
Wizard
Mini P.E.K.K.A Valkyrie Sparky
Witch
Valkyrie
Princess
Mini P.E.K.K.A Sparky
Inferno Dragon
Sparky
Arrows Mini P.E.K.K.A Valkyrie Wizard Princess

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A
Arrows Valkyrie Wizard Witch Princess
Valkyrie
Arrows Mini P.E.K.K.A Wizard Witch Princess Sparky
Wizard
Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie
Princess
Mini P.E.K.K.A Valkyrie
Inferno Dragon
Sparky
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Valkyrie Witch
Mini P.E.K.K.A Witch Sparky Valkyrie Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Sparky Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Princess Sparky
Arrows Valkyrie
Inferno Dragon Arrows Wizard Witch Princess
Arrows Valkyrie Sparky
Mini P.E.K.K.A Witch Inferno Dragon Sparky Princess
Mini P.E.K.K.A Valkyrie Sparky
Valkyrie Witch Arrows Wizard Princess
Arrows Inferno Dragon Wizard Witch Princess
Mini P.E.K.K.A Sparky Valkyrie Wizard Witch
Valkyrie Wizard Sparky Arrows Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Inferno Dragon Sparky
Mini P.E.K.K.A Inferno Dragon Sparky
Wizard Sparky Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Princess Inferno Dragon
Mini P.E.K.K.A Sparky Inferno Dragon
Valkyrie Wizard Arrows Mini P.E.K.K.A Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Sparky
Arrows Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Mini P.E.K.K.A Valkyrie Witch Sparky
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon Sparky
Arrows Wizard Witch Princess
Mini P.E.K.K.A Sparky Valkyrie Witch
Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Mini P.E.K.K.A Valkyrie Witch Sparky
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch Sparky
Wizard Valkyrie Witch Princess Sparky
Witch Sparky Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Valkyrie Mini P.E.K.K.A Wizard Witch Princess Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Sparky
Arrows Princess
Arrows Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess Sparky
Arrows Wizard Princess
Arrows Wizard
Mini P.E.K.K.A Sparky
Arrows Valkyrie Wizard Princess Sparky
Arrows Wizard Princess
Princess Sparky
Arrows Princess
Princess Arrows Sparky
Arrows Wizard Witch Princess Sparky
Arrows Wizard Princess Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Princess Sparky
Arrows Valkyrie Wizard Witch Princess
Sparky
Arrows Wizard Princess
Sparky
Arrows
Arrows Valkyrie Wizard Witch Princess Sparky
Witch Inferno Dragon
Arrows Wizard Witch Princess Sparky
Arrows Wizard Witch Princess Sparky
Arrows Sparky
Arrows Wizard Witch Princess Sparky
Wizard Witch
Mini P.E.K.K.A Sparky
Arrows Wizard Sparky
Arrows Princess Sparky
Sparky
Arrows Wizard Princess Sparky
Witch Princess
Arrows Wizard Witch Princess
Arrows
Mini P.E.K.K.A Valkyrie Wizard Princess Sparky
Arrows Wizard Princess
Arrows Sparky
Sparky
Witch Princess Sparky
Witch Princess
Witch Princess Sparky
Inferno Dragon Sparky
Wizard Sparky

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