My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Witch Balloon Lumberjack
Zap
Cannon Witch Balloon
Barbarian Barrel
Cannon Valkyrie Witch Electro Wizard Lumberjack
The Log
Cannon Witch Lumberjack
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Balloon Electro Wizard Lumberjack
Fireball
Cannon Witch Balloon Electro Wizard Lumberjack
Poison
Cannon Witch Balloon Electro Wizard
Lightning
Cannon Valkyrie Witch Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Valkyrie Poison Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Valkyrie Poison

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Cannon
Valkyrie
Balloon Lumberjack Witch Electro Wizard
Poison
Balloon
Witch
Valkyrie Lumberjack
Balloon
Arrows Valkyrie Lumberjack Poison Electro Wizard
Electro Wizard
Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Witch Electro Wizard

Defense Synergies 0 15

Arrows
Cannon Valkyrie Lumberjack
Cannon
Arrows Valkyrie Poison Witch Electro Wizard Lumberjack
Valkyrie
Arrows Cannon Witch Electro Wizard Lumberjack
Poison
Cannon Electro Wizard
Witch
Cannon Valkyrie Electro Wizard Lumberjack
Balloon
Electro Wizard
Cannon Valkyrie Poison Witch Lumberjack
Lumberjack
Arrows Cannon Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Electro Wizard
Lumberjack Cannon Valkyrie Witch Electro Wizard
Cannon Witch Lumberjack Valkyrie Electro Wizard
Cannon Witch Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie Poison Lumberjack
Arrows Cannon Valkyrie Electro Wizard Lumberjack
Electro Wizard Arrows Cannon Poison Witch
Arrows Cannon Valkyrie Poison Electro Wizard
Cannon Witch Lumberjack
Cannon Valkyrie Electro Wizard Lumberjack
Valkyrie Poison Witch Electro Wizard Arrows Cannon Lumberjack
Arrows Poison Witch Electro Wizard
Cannon Lumberjack Valkyrie Witch Electro Wizard
Valkyrie Arrows Cannon Poison Witch Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Arrows Cannon Valkyrie Poison Witch Electro Wizard Lumberjack
Arrows Cannon Valkyrie Witch Electro Wizard Lumberjack
Arrows Valkyrie Poison Witch Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Valkyrie Arrows Cannon Poison Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Electro Wizard
Poison Electro Wizard Arrows Valkyrie Lumberjack
Lumberjack Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Electro Wizard
Cannon Valkyrie Witch Lumberjack
Arrows Poison Witch Electro Wizard
Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Valkyrie Poison Witch
Witch Cannon
Valkyrie Witch Lumberjack
Arrows Valkyrie Poison Electro Wizard
Cannon Valkyrie Witch Lumberjack
Cannon Valkyrie Witch
Witch Electro Wizard Valkyrie Poison Lumberjack
Arrows Valkyrie Poison Cannon Witch Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison Electro Wizard
Arrows Poison
Arrows Valkyrie Poison
Poison Arrows Valkyrie
Arrows Poison Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Poison Electro Wizard Lumberjack
Poison Arrows Valkyrie Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Valkyrie Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Witch
Witch
Arrows Poison Witch Electro Wizard
Arrows Poison Witch
Poison Arrows
Poison Arrows Witch Electro Wizard
Electro Wizard Poison Witch
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Witch
Poison Arrows Witch Electro Wizard
Arrows
Poison Valkyrie Electro Wizard Lumberjack
Arrows Poison
Arrows Poison
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard

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