My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army Balloon
Giant Snowball
Hog Rider Guards Skeleton Army Balloon
Zap
Guards Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Guards Skeleton Army
The Log
Hog Rider Guards Skeleton Army
Earthquake
Hog Rider Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Guards Skeleton Army Balloon
Fireball
Hog Rider Wizard Skeleton Army Balloon
Poison
Wizard Guards Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Valkyrie Hog Rider Freeze Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Balloon Wizard
Hog Rider
Valkyrie Freeze Wizard Rocket Guards Balloon
Wizard
Valkyrie Hog Rider Balloon
Rocket
Hog Rider
Guards
Hog Rider
Skeleton Army
Freeze
Hog Rider Balloon
Balloon
Valkyrie Freeze Hog Rider Wizard

Defense Synergies 0 7

Valkyrie
Wizard Freeze
Hog Rider
Wizard
Valkyrie Guards Skeleton Army Freeze
Rocket
Guards
Wizard Skeleton Army
Skeleton Army
Wizard Guards Freeze
Freeze
Valkyrie Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Skeleton Army Valkyrie
Rocket Skeleton Army Valkyrie Freeze
Skeleton Army Valkyrie Guards
Valkyrie Rocket Skeleton Army
Skeleton Army Freeze Valkyrie Guards
Rocket Wizard Freeze
Rocket Valkyrie
Skeleton Army
Guards Skeleton Army Valkyrie
Valkyrie Guards Skeleton Army Wizard Freeze
Wizard
Skeleton Army Valkyrie Wizard Rocket Guards Freeze
Valkyrie Wizard Rocket Skeleton Army Guards Freeze
Skeleton Army
Rocket Skeleton Army Freeze
Wizard Valkyrie Skeleton Army
Valkyrie Wizard Guards Skeleton Army
Valkyrie Wizard Freeze Guards
Valkyrie Wizard Skeleton Army Guards
Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army
Valkyrie Wizard Rocket
Guards Skeleton Army Valkyrie Rocket
Valkyrie Rocket Guards Skeleton Army
Valkyrie Guards Skeleton Army
Wizard Rocket Freeze
Rocket Guards Skeleton Army Valkyrie
Valkyrie Skeleton Army
Rocket Freeze Valkyrie Skeleton Army
Guards Skeleton Army
Valkyrie Guards
Rocket Skeleton Army Valkyrie Guards
Rocket Skeleton Army Valkyrie Wizard Guards
Wizard Valkyrie Skeleton Army
Guards Skeleton Army Valkyrie Rocket Freeze
Valkyrie Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Freeze
Rocket
Valkyrie Rocket Guards Freeze
Wizard Rocket Valkyrie
Wizard Rocket Freeze
Wizard
Wizard Freeze
Wizard
Rocket Guards
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket Freeze
Rocket Wizard
Wizard Rocket
Rocket Freeze
Rocket
Rocket Wizard
Rocket Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Freeze Valkyrie Wizard
Wizard
Wizard
Rocket
Wizard
Rocket Wizard Guards Freeze
Wizard Rocket
Rocket Freeze
Rocket Wizard
Rocket Guards Skeleton Army Freeze
Rocket Wizard
Freeze
Valkyrie Wizard Rocket
Wizard
Rocket
Rocket Guards Freeze
Rocket
Rocket Freeze
Wizard Rocket

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