My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Cannon Musketeer Hog Rider Witch
Zap
Minions Cannon Witch
Barbarian Barrel
Knight Cannon Musketeer Valkyrie Witch
The Log
Cannon Musketeer Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Musketeer Valkyrie Hog Rider Witch
Fireball
Minions Cannon Musketeer Hog Rider Witch
Poison
Minions Cannon Musketeer Witch
Lightning
Knight Cannon Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Cannon Fireball Musketeer Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Cannon Fireball

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Hog Rider Fireball Witch
Minions
Knight Hog Rider Valkyrie
Cannon
Fireball
Hog Rider Knight
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Minions Witch
Hog Rider
Knight Minions Fireball Musketeer Valkyrie Witch
Witch
Knight Valkyrie Hog Rider

Defense Synergies 6 10

Knight
Minions Cannon Musketeer Fireball Witch
Minions
Knight Valkyrie Cannon Musketeer
Cannon
Knight Musketeer Minions Fireball Valkyrie Witch
Fireball
Knight Cannon Musketeer Valkyrie
Musketeer
Knight Cannon Valkyrie Minions Fireball
Valkyrie
Minions Musketeer Cannon Fireball Witch
Hog Rider
Witch
Knight Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Fireball Musketeer Valkyrie
Knight Minions Cannon Musketeer Valkyrie Witch
Cannon Witch Knight Minions Musketeer Valkyrie
Cannon Witch Knight Minions Musketeer Valkyrie
Fireball Valkyrie
Fireball Minions Cannon Musketeer Valkyrie
Minions Musketeer Cannon Fireball Witch
Cannon Fireball Musketeer Valkyrie
Cannon Witch Minions Musketeer
Knight Cannon Musketeer Valkyrie
Minions Valkyrie Witch Knight Cannon Fireball Musketeer
Minions Musketeer Fireball Witch
Cannon Knight Minions Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Minions Cannon Witch
Knight Cannon
Cannon Fireball
Knight Minions Cannon Fireball Musketeer Valkyrie Witch
Cannon Fireball Valkyrie Knight Minions Musketeer Witch
Valkyrie Witch Knight Minions Cannon Fireball Musketeer
Cannon Musketeer
Valkyrie Knight Minions Cannon Fireball Musketeer Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Witch
Fireball Knight Musketeer Valkyrie
Knight Minions Musketeer Valkyrie Witch
Valkyrie Knight Fireball Musketeer
Knight Cannon Musketeer Valkyrie Witch
Fireball Minions Musketeer Witch
Knight Minions Fireball Musketeer Valkyrie Witch
Knight Valkyrie
Knight Minions Fireball Valkyrie Witch
Witch Cannon Musketeer
Knight Minions Musketeer Valkyrie Witch
Fireball Valkyrie
Knight Cannon Fireball Valkyrie Witch
Cannon Fireball Musketeer Valkyrie Witch
Witch Knight Minions Fireball Musketeer Valkyrie
Minions Valkyrie Cannon Fireball Musketeer Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Knight Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Minions Musketeer Witch
Musketeer Witch
Fireball
Fireball
Minions Fireball Musketeer
Knight Fireball Musketeer Valkyrie
Fireball Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Minions
Fireball Musketeer
Fireball Valkyrie Witch
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Minions Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball

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