My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Fire Spirit Minions Hog Rider Baby Dragon
Zap
Fire Spirit Minions Inferno Tower Dark Prince
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Dark Prince Executioner
The Log
Fire Spirit Hog Rider Dark Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Hog Rider Baby Dragon Dark Prince Executioner
Fireball
Minions Hog Rider Inferno Tower Baby Dragon Executioner
Poison
Minions Inferno Tower Executioner
Lightning
Valkyrie Inferno Tower Baby Dragon Dark Prince Executioner
Rocket
Valkyrie Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Baby Dragon Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Valkyrie Hog Rider Baby Dragon Dark Prince Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Valkyrie Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Baby Dragon Dark Prince
Minions
Hog Rider Valkyrie Baby Dragon Dark Prince
Valkyrie
Fire Spirit Hog Rider Minions Baby Dragon Dark Prince Executioner
Hog Rider
Fire Spirit Minions Valkyrie Baby Dragon Dark Prince Executioner
Inferno Tower
Baby Dragon
Fire Spirit Minions Valkyrie Hog Rider Dark Prince
Dark Prince
Fire Spirit Minions Valkyrie Hog Rider Baby Dragon Executioner
Executioner
Valkyrie Hog Rider Dark Prince

Defense Synergies 1 12

Fire Spirit
Valkyrie Inferno Tower
Minions
Valkyrie Inferno Tower Baby Dragon Dark Prince
Valkyrie
Minions Fire Spirit Inferno Tower Baby Dragon Executioner
Hog Rider
Inferno Tower
Fire Spirit Minions Valkyrie Baby Dragon Dark Prince
Baby Dragon
Minions Valkyrie Inferno Tower Dark Prince
Dark Prince
Minions Inferno Tower Baby Dragon Executioner
Executioner
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Baby Dragon Executioner
Inferno Tower Minions Valkyrie Dark Prince Executioner
Inferno Tower Fire Spirit Minions Valkyrie Dark Prince Executioner
Inferno Tower Minions Valkyrie Dark Prince
Valkyrie Dark Prince
Fire Spirit Minions Valkyrie Baby Dragon Dark Prince Executioner
Minions Inferno Tower Fire Spirit Baby Dragon Executioner
Valkyrie Inferno Tower Baby Dragon
Inferno Tower Minions
Fire Spirit Valkyrie Inferno Tower Dark Prince
Minions Valkyrie Executioner Baby Dragon Dark Prince
Minions Inferno Tower Executioner Baby Dragon
Inferno Tower Fire Spirit Minions Valkyrie Dark Prince
Fire Spirit Valkyrie Executioner Minions Baby Dragon Dark Prince
Inferno Tower
Inferno Tower
Minions Valkyrie Inferno Tower Dark Prince Executioner
Fire Spirit Valkyrie Minions Baby Dragon Dark Prince Executioner
Valkyrie Baby Dragon Executioner Fire Spirit Minions Dark Prince
Inferno Tower
Valkyrie Dark Prince Fire Spirit Minions Baby Dragon Executioner
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Dark Prince
Valkyrie Baby Dragon Executioner
Minions Valkyrie Inferno Tower Dark Prince
Valkyrie Dark Prince Inferno Tower
Inferno Tower Valkyrie Dark Prince Executioner
Fire Spirit Executioner Minions Baby Dragon
Dark Prince Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie Dark Prince
Minions Valkyrie Inferno Tower Baby Dragon Dark Prince
Inferno Tower
Minions Valkyrie Inferno Tower Dark Prince
Valkyrie Dark Prince
Dark Prince Valkyrie Inferno Tower Executioner
Valkyrie Baby Dragon Executioner
Inferno Tower Minions Valkyrie Baby Dragon Dark Prince Executioner
Minions Valkyrie Executioner Inferno Tower Baby Dragon Dark Prince
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Executioner
Baby Dragon
Valkyrie Dark Prince
Executioner Fire Spirit Valkyrie Baby Dragon Dark Prince
Executioner Fire Spirit Minions Baby Dragon
Fire Spirit Baby Dragon Executioner
Fire Spirit Baby Dragon Executioner
Fire Spirit Minions
Valkyrie Dark Prince
Fire Spirit Baby Dragon Executioner
Fire Spirit Baby Dragon Executioner
Minions Baby Dragon
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Minions
Fire Spirit Baby Dragon Dark Prince Executioner
Fire Spirit Valkyrie Baby Dragon
Minions Baby Dragon
Baby Dragon
Fire Spirit Valkyrie Baby Dragon Dark Prince Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon Executioner
Minions
Fire Spirit Minions Dark Prince
Fire Spirit Baby Dragon Executioner
Valkyrie Baby Dragon Dark Prince Executioner
Baby Dragon Executioner
Dark Prince Executioner
Minions Baby Dragon
Executioner
Baby Dragon Dark Prince Executioner

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