My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Witch
Zap
Skeletons Cannon Goblin Barrel Witch
Barbarian Barrel
Skeletons Cannon Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Skeletons Cannon Goblin Barrel Witch
Earthquake
Skeletons Cannon Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Valkyrie Goblin Barrel Witch Electro Wizard
Fireball
Cannon Goblin Barrel Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Goblin Barrel Fireball Valkyrie Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Fireball
The Log Electro Wizard
Valkyrie
Goblin Barrel Witch Electro Wizard
Goblin Barrel
Valkyrie
Witch
Valkyrie
The Log
Fireball
Electro Wizard
Fireball Valkyrie

Defense Synergies 3 15

Skeletons
Cannon Witch The Log Electro Wizard
Cannon
Skeletons The Log Fireball Valkyrie Witch Electro Wizard
Fireball
The Log Cannon Valkyrie Electro Wizard
Valkyrie
Cannon Fireball Witch The Log Electro Wizard
Goblin Barrel
Witch
Skeletons Cannon Valkyrie The Log Electro Wizard
The Log
Cannon Fireball Skeletons Valkyrie Witch Electro Wizard
Electro Wizard
Skeletons Cannon Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log Electro Wizard
Skeletons Cannon Valkyrie Witch The Log Electro Wizard
Cannon Witch Skeletons Valkyrie Electro Wizard
Cannon Witch Skeletons Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Skeletons Cannon Valkyrie Electro Wizard
Electro Wizard Cannon Fireball Witch
Cannon Fireball Valkyrie The Log Electro Wizard
Cannon Witch Skeletons
Skeletons Cannon Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Skeletons Cannon Fireball The Log
Fireball Witch Electro Wizard
Cannon Skeletons Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Cannon Witch The Log Electro Wizard
Cannon Electro Wizard
Cannon Fireball The Log Electro Wizard
Skeletons Cannon Fireball Valkyrie Witch Electro Wizard
Cannon Fireball Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Cannon Fireball Electro Wizard
Cannon Electro Wizard
Valkyrie Cannon Fireball Witch The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Witch Electro Wizard
Fireball Electro Wizard Valkyrie The Log
Skeletons Valkyrie Witch The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Skeletons Cannon Valkyrie Witch
Fireball Skeletons Witch Electro Wizard
Skeletons Fireball Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Skeletons Fireball Valkyrie Witch The Log
Witch Skeletons Cannon
Valkyrie Witch
Fireball Valkyrie The Log Electro Wizard
Skeletons Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Witch
Witch Electro Wizard Skeletons Fireball Valkyrie The Log
Valkyrie Cannon Fireball Witch The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard
Fireball

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