My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Bandit Electro Wizard Magic Archer
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Firecracker Bandit Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Bandit Fireball Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Void Bandit

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Void P.E.K.K.A Electro Wizard Bandit Magic Archer
Firecracker
Zap P.E.K.K.A Bandit
Fireball
Zap Electro Wizard Magic Archer
Void
Zap
P.E.K.K.A
Zap Electro Wizard Magic Archer Firecracker
Bandit
Zap Firecracker Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Fireball Bandit Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Bandit Electro Wizard

Defense Synergies 2 14

Zap
Fireball Electro Wizard Firecracker Void P.E.K.K.A Bandit Magic Archer
Firecracker
Zap P.E.K.K.A Bandit Electro Wizard
Fireball
Zap Bandit Electro Wizard
Void
Zap
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard
Zap Firecracker Fireball P.E.K.K.A Bandit Magic Archer
Magic Archer
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Void Electro Wizard Magic Archer
P.E.K.K.A Zap Firecracker Bandit Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Bandit Electro Wizard Magic Archer
Electro Wizard Zap Firecracker Fireball Void Magic Archer
Zap Fireball Void P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Bandit Electro Wizard
Electro Wizard Zap Firecracker Fireball Bandit Magic Archer
Zap Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Zap Fireball Bandit Electro Wizard
Fireball Zap Firecracker P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Zap Firecracker Bandit Electro Wizard Magic Archer
Zap Firecracker Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Firecracker Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Void P.E.K.K.A Bandit Electro Wizard
Fireball Void Bandit Electro Wizard Zap Firecracker Magic Archer
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Fireball Zap Electro Wizard Magic Archer
P.E.K.K.A Fireball Void Bandit Electro Wizard
P.E.K.K.A
Zap Void P.E.K.K.A Electro Wizard Firecracker Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Void Electro Wizard
P.E.K.K.A Fireball Bandit
Firecracker Fireball Magic Archer
Electro Wizard Zap Firecracker Fireball P.E.K.K.A Magic Archer
Zap Firecracker Fireball P.E.K.K.A Electro Wizard Magic Archer
Zap Fireball Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Magic Archer Firecracker Bandit
Firecracker Fireball Void Zap Bandit Electro Wizard Magic Archer
Fireball Void Bandit Magic Archer
Firecracker Fireball Void
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Void Zap Firecracker Bandit
Fireball Void Electro Wizard
Firecracker Void Zap Fireball Bandit Electro Wizard Magic Archer
Fireball Void Zap Firecracker Magic Archer
Firecracker Fireball Void Bandit Magic Archer
Firecracker Fireball Void Bandit Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Bandit Magic Archer
Magic Archer Firecracker Fireball Bandit
Fireball
Void Zap Firecracker Fireball Bandit Electro Wizard Magic Archer
Zap Firecracker Fireball Void Magic Archer
Fireball Void Magic Archer
Fireball Void
Void
Zap Fireball Void
Zap Firecracker Fireball Magic Archer
Firecracker Fireball Void Zap Bandit Electro Wizard Magic Archer
Fireball Void Zap Bandit Magic Archer
Fireball Void Zap Firecracker Bandit Magic Archer
Zap Firecracker Fireball Void Electro Wizard Magic Archer
Zap Electro Wizard Firecracker Fireball Void
Fireball Void
Void Zap Fireball Bandit Magic Archer
Zap Void Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Zap Electro Wizard Fireball Void Bandit Magic Archer
Fireball Zap Firecracker Electro Wizard Magic Archer
Fireball
Fireball Void Firecracker Electro Wizard Magic Archer
Zap Firecracker Fireball Magic Archer
Void Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Electro Wizard Magic Archer
Firecracker Zap Fireball Void Electro Wizard Magic Archer
Void Zap Firecracker Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A
Fireball Firecracker Void
Void

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