My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Electro Spirit Knight Goblin Barrel Witch
The Log
Electro Spirit Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Electro Spirit Bats Goblin Barrel Witch
Royal Delivery
Electro Spirit Bats Knight Goblin Barrel Witch
Fireball
Goblin Barrel Witch
Poison
Bats Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Barbarian Barrel Knight Goblin Barrel Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Zap Barbarian Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Bats
Knight Mega Knight Zap Barbarian Barrel Goblin Barrel
Zap
Electro Spirit Bats Knight Barbarian Barrel Witch Mega Knight
Knight
Bats Goblin Barrel Zap Barbarian Barrel Witch
Barbarian Barrel
Bats Zap Knight Goblin Barrel Mega Knight
Goblin Barrel
Knight Bats Barbarian Barrel Mega Knight
Witch
Zap Knight Mega Knight
Mega Knight
Bats Zap Barbarian Barrel Goblin Barrel Witch

Defense Synergies 2 12

Electro Spirit
Zap
Bats
Knight Zap Barbarian Barrel Mega Knight
Zap
Mega Knight Electro Spirit Bats Knight Barbarian Barrel Witch
Knight
Bats Zap Barbarian Barrel Witch
Barbarian Barrel
Bats Zap Knight Witch Mega Knight
Goblin Barrel
Witch
Zap Knight Barbarian Barrel Mega Knight
Mega Knight
Zap Bats Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel
Bats Zap Knight Witch Mega Knight
Witch Mega Knight Bats Knight
Witch Bats Knight Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Electro Spirit Bats Zap Mega Knight
Bats Electro Spirit Zap Witch
Electro Spirit Zap Barbarian Barrel Mega Knight
Witch
Knight Barbarian Barrel Mega Knight
Bats Witch Electro Spirit Zap Knight Barbarian Barrel Mega Knight
Bats Zap Witch
Mega Knight Bats Zap Knight Witch
Mega Knight Electro Spirit Bats Zap Barbarian Barrel Witch
Knight Mega Knight
Zap Mega Knight
Mega Knight Bats Knight Witch
Mega Knight Electro Spirit Bats Zap Knight Barbarian Barrel Witch
Zap Barbarian Barrel Witch Electro Spirit Bats Knight Mega Knight
Mega Knight Electro Spirit Bats Knight Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Barbarian Barrel Witch
Zap Knight Barbarian Barrel Mega Knight
Mega Knight Bats Zap Knight Witch
Mega Knight Bats Zap Knight Barbarian Barrel
Knight Witch Mega Knight
Electro Spirit Bats Zap Witch
Bats Knight Witch
Mega Knight Knight
Zap Mega Knight Electro Spirit Bats Knight Barbarian Barrel Witch
Witch
Mega Knight Bats Knight Witch
Mega Knight Zap
Mega Knight Knight Witch
Witch Mega Knight
Witch Electro Spirit Bats Zap Knight Barbarian Barrel
Bats Mega Knight Electro Spirit Zap Barbarian Barrel Witch
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Knight Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Electro Spirit Bats Zap Witch
Witch
Zap Barbarian Barrel
Zap
Bats
Zap Knight Barbarian Barrel
Zap
Knight Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Witch
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Zap Barbarian Barrel Mega Knight
Zap Barbarian Barrel Witch Mega Knight
Mega Knight
Zap Barbarian Barrel
Zap Electro Spirit Barbarian Barrel Witch Mega Knight
Witch
Zap Barbarian Barrel Witch
Zap Witch Mega Knight
Zap Barbarian Barrel
Bats Zap Witch
Zap Electro Spirit Bats Witch
Zap Mega Knight
Zap Electro Spirit
Mega Knight
Zap Electro Spirit Bats Barbarian Barrel Witch
Zap Witch
Barbarian Barrel
Knight Mega Knight
Zap
Zap
Mega Knight
Zap Electro Spirit Bats Witch
Bats Zap Witch
Zap Barbarian Barrel Witch Mega Knight
Mega Knight

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