My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Valkyrie Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Goblin Barrel
Giant Snowball
Skeleton Barrel Barbarians Royal Recruits Goblin Hut Goblin Barrel Witch
Zap
Skeleton Barrel Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Skeleton Barrel Barbarians Royal Recruits Valkyrie Goblin Hut Wizard Goblin Barrel Witch
The Log
Skeleton Barrel Barbarians Royal Recruits Goblin Hut Goblin Barrel Witch
Earthquake
Barbarians Goblin Hut Goblin Barrel Witch
Arrows
Skeleton Barrel Royal Recruits Goblin Hut Goblin Barrel Witch
Royal Delivery
Skeleton Barrel Barbarians Royal Recruits Valkyrie Goblin Hut Wizard Goblin Barrel Witch
Fireball
Skeleton Barrel Barbarians Goblin Hut Wizard Goblin Barrel Witch
Poison
Skeleton Barrel Barbarians Royal Recruits Goblin Hut Wizard Witch
Lightning
Valkyrie Goblin Hut Wizard Witch
Rocket
Barbarians Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Goblin Barrel Valkyrie Barbarians Goblin Hut Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Goblin Barrel Valkyrie Barbarians

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Hut Goblin Barrel Royal Recruits Valkyrie Witch
Barbarians
Royal Recruits
Skeleton Barrel
Valkyrie
Goblin Barrel Skeleton Barrel Goblin Hut Wizard Witch
Goblin Hut
Skeleton Barrel Valkyrie Goblin Barrel
Wizard
Valkyrie
Goblin Barrel
Skeleton Barrel Valkyrie Goblin Hut
Witch
Skeleton Barrel Valkyrie

Defense Synergies 0 4

Skeleton Barrel
Barbarians
Royal Recruits
Valkyrie
Goblin Hut Wizard Witch
Goblin Hut
Valkyrie Wizard
Wizard
Valkyrie Goblin Hut
Goblin Barrel
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Valkyrie Goblin Hut Wizard
Barbarians Royal Recruits Valkyrie Goblin Hut Witch
Barbarians Goblin Hut Witch Royal Recruits Valkyrie
Barbarians Royal Recruits Goblin Hut Witch Valkyrie
Barbarians Royal Recruits Valkyrie
Valkyrie
Goblin Hut Wizard Witch
Skeleton Barrel Barbarians Royal Recruits Valkyrie
Barbarians Witch Royal Recruits Goblin Hut
Barbarians Royal Recruits Valkyrie
Barbarians Valkyrie Witch Royal Recruits Goblin Hut Wizard
Goblin Hut Wizard Witch
Barbarians Royal Recruits Goblin Hut Valkyrie Wizard Witch
Valkyrie Wizard Barbarians Royal Recruits Goblin Hut Witch
Barbarians Royal Recruits Goblin Hut
Barbarians Royal Recruits Goblin Hut
Barbarians Wizard Royal Recruits Valkyrie Goblin Hut Witch
Valkyrie Barbarians Royal Recruits Goblin Hut Wizard Witch
Valkyrie Wizard Witch Barbarians Royal Recruits Goblin Hut
Barbarians Royal Recruits Goblin Hut
Royal Recruits Valkyrie Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Valkyrie Goblin Hut Witch
Skeleton Barrel Valkyrie Wizard
Barbarians Royal Recruits Valkyrie Goblin Hut Witch
Royal Recruits Valkyrie Barbarians
Barbarians Royal Recruits Valkyrie Goblin Hut Witch
Wizard Skeleton Barrel Goblin Hut Witch
Royal Recruits Barbarians Valkyrie Goblin Hut Witch
Barbarians Royal Recruits Valkyrie
Royal Recruits Barbarians Valkyrie Goblin Hut Witch
Royal Recruits Witch Barbarians Goblin Hut
Barbarians Royal Recruits Valkyrie Goblin Hut Witch
Royal Recruits Barbarians Valkyrie
Barbarians Royal Recruits Valkyrie Wizard Witch
Royal Recruits Wizard Barbarians Valkyrie Witch
Barbarians Royal Recruits Goblin Hut Witch Valkyrie
Valkyrie Barbarians Royal Recruits Goblin Hut Wizard Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Recruits Valkyrie
Skeleton Barrel
Skeleton Barrel Goblin Hut
Skeleton Barrel Barbarians Royal Recruits Valkyrie
Wizard Valkyrie
Wizard Skeleton Barrel Witch
Wizard Witch
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel Royal Recruits Valkyrie Wizard
Wizard
Skeleton Barrel Goblin Hut
Skeleton Barrel
Skeleton Barrel Goblin Hut
Skeleton Barrel Goblin Hut Wizard Witch
Skeleton Barrel Royal Recruits Goblin Hut Wizard
Skeleton Barrel Wizard
Skeleton Barrel Valkyrie Wizard Witch
Wizard
Skeleton Barrel Barbarians Royal Recruits
Valkyrie Wizard Witch
Witch
Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch
Skeleton Barrel
Wizard Witch
Skeleton Barrel Goblin Hut Wizard Witch
Wizard
Wizard
Skeleton Barrel Barbarians Royal Recruits Goblin Hut Witch
Wizard Witch
Valkyrie Wizard
Skeleton Barrel Wizard
Royal Recruits
Royal Recruits Witch
Witch
Skeleton Barrel Royal Recruits Witch
Wizard

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