My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Cannon Goblin Barrel Baby Dragon Witch
Zap
Cannon Goblin Barrel Witch Prince
Barbarian Barrel
Cannon Wizard Goblin Barrel Witch Electro Wizard
The Log
Cannon Goblin Barrel Witch Prince
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Baby Dragon Witch Prince Electro Wizard
Fireball
Cannon Wizard Goblin Barrel Baby Dragon Witch Electro Wizard
Poison
Cannon Wizard Witch Electro Wizard
Lightning
Cannon Wizard Baby Dragon Witch Prince Electro Wizard
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Barrel Baby Dragon Electro Wizard Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Goblin Barrel Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Baby Dragon Witch
Cannon
Wizard
Prince
Goblin Barrel
Prince Baby Dragon
Baby Dragon
Zap Goblin Barrel Witch Prince Electro Wizard
Witch
Zap Baby Dragon Prince
Prince
Zap Goblin Barrel Wizard Baby Dragon Witch Electro Wizard
Electro Wizard
Zap Baby Dragon Prince

Defense Synergies 2 15

Zap
Cannon Electro Wizard Baby Dragon Witch Prince
Cannon
Zap Wizard Baby Dragon Witch Prince Electro Wizard
Wizard
Cannon Prince Electro Wizard
Goblin Barrel
Baby Dragon
Zap Cannon Witch Prince
Witch
Zap Cannon Baby Dragon Prince Electro Wizard
Prince
Zap Cannon Wizard Baby Dragon Witch Electro Wizard
Electro Wizard
Zap Cannon Wizard Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Baby Dragon Electro Wizard
Zap Cannon Witch Prince Electro Wizard
Cannon Witch Prince Electro Wizard
Cannon Witch Prince Electro Wizard
Prince
Zap Cannon Baby Dragon Electro Wizard
Electro Wizard Zap Cannon Wizard Baby Dragon Witch
Zap Cannon Baby Dragon Electro Wizard
Cannon Witch Prince
Cannon Prince Electro Wizard
Witch Electro Wizard Zap Cannon Wizard Baby Dragon
Zap Wizard Baby Dragon Witch Electro Wizard
Cannon Prince Zap Wizard Witch Electro Wizard
Wizard Zap Cannon Baby Dragon Witch Prince Electro Wizard
Cannon Prince Electro Wizard
Zap Cannon Prince Electro Wizard
Wizard Cannon Witch Prince Electro Wizard
Cannon Zap Wizard Baby Dragon Witch Prince Electro Wizard
Zap Wizard Baby Dragon Witch Cannon Electro Wizard
Cannon Prince Electro Wizard
Wizard Cannon Baby Dragon Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince Electro Wizard
Electro Wizard Zap Wizard Baby Dragon Prince
Zap Witch Prince Electro Wizard
Prince Zap Electro Wizard
Cannon Witch Prince
Wizard Zap Baby Dragon Witch Electro Wizard
Prince Witch Electro Wizard
Prince
Zap Electro Wizard Baby Dragon Witch Prince
Witch Cannon
Witch Prince
Zap Prince Electro Wizard
Prince Cannon Wizard Witch
Wizard Cannon Baby Dragon Witch
Witch Electro Wizard Zap Baby Dragon Prince
Zap Cannon Wizard Baby Dragon Witch Electro Wizard
Zap Cannon Electro Wizard
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Prince
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Zap Wizard
Prince Electro Wizard
Zap Wizard Prince Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Zap Wizard Baby Dragon Prince Electro Wizard
Zap Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Witch
Zap Wizard Baby Dragon Witch Electro Wizard
Zap Wizard Baby Dragon Witch Prince
Zap Baby Dragon
Zap Wizard Baby Dragon Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Zap Wizard
Zap Electro Wizard
Prince
Wizard
Zap Electro Wizard Witch Prince
Zap Wizard Baby Dragon Witch Electro Wizard
Wizard Baby Dragon Prince Electro Wizard
Zap Wizard Baby Dragon
Zap
Prince
Zap Baby Dragon Witch Electro Wizard
Zap Witch Electro Wizard
Zap Baby Dragon Witch Prince Electro Wizard
Prince
Wizard

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