My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblins Barbarians Goblin Barrel Baby Dragon
Zap
Goblins Goblin Barrel Prince
Barbarian Barrel
Goblins Barbarians Wizard Goblin Barrel
The Log
Goblins Barbarians Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon Prince
Fireball
Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Fireball Mini P.E.K.K.A Baby Dragon Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Barbarians
Fireball
Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Prince
Goblin Barrel
Prince Baby Dragon
Baby Dragon
Goblins Fireball Mini P.E.K.K.A Goblin Barrel Prince
Prince
Goblin Barrel Wizard Baby Dragon

Defense Synergies 0 6

Goblins
Wizard
Barbarians
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Wizard Baby Dragon
Wizard
Goblins Mini P.E.K.K.A Prince
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Prince
Prince
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Goblins Prince
Barbarians Mini P.E.K.K.A Prince Goblins
Barbarians Mini P.E.K.K.A Prince Goblins
Barbarians Fireball Mini P.E.K.K.A Prince
Fireball Goblins Baby Dragon
Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Goblins Prince
Goblins Barbarians Mini P.E.K.K.A Prince
Goblins Barbarians Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Prince Fireball Wizard
Fireball Wizard Goblins Barbarians Mini P.E.K.K.A Baby Dragon Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Fireball Mini P.E.K.K.A Prince
Barbarians Wizard Goblins Fireball Mini P.E.K.K.A Prince
Fireball Goblins Barbarians Wizard Baby Dragon Prince
Wizard Baby Dragon Barbarians Fireball
Barbarians Mini P.E.K.K.A Prince
Wizard Goblins Barbarians Fireball Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Fireball Prince
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince
Barbarians Goblins Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Barbarians Fireball
Barbarians Mini P.E.K.K.A Prince
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Prince Goblins Barbarians Fireball
Mini P.E.K.K.A Barbarians Prince
Goblins Barbarians Fireball Mini P.E.K.K.A Baby Dragon Prince
Barbarians
Barbarians Mini P.E.K.K.A Prince
Barbarians Fireball Prince
Barbarians Mini P.E.K.K.A Prince Fireball Wizard
Wizard Barbarians Fireball Baby Dragon
Barbarians Goblins Fireball Mini P.E.K.K.A Baby Dragon Prince
Barbarians Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard
Prince
Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Prince
Fireball Wizard
Barbarians Fireball Prince
Fireball Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball
Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince
Prince
Fireball Wizard

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