My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Guards Miner
Giant Snowball
Bats Guards Miner
Zap
Bats Mortar Guards
Barbarian Barrel
Mortar Wizard Guards
The Log
Goblin Demolisher Guards
Earthquake
Mortar Guards
Arrows
Bats Guards
Royal Delivery
Bats Goblin Demolisher Wizard Guards Miner
Fireball
Mortar Wizard
Poison
Bats Mortar Wizard Guards
Lightning
Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Goblin Demolisher Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Guards Miner Mortar Goblin Demolisher Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Earthquake Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Goblin Demolisher
Mortar
Miner Bats Goblin Demolisher The Log
Earthquake
The Log
Goblin Demolisher
Bats Mortar Miner
Wizard
Miner
Guards
Miner The Log
The Log
Mortar Earthquake Guards Miner
Miner
Bats Mortar Guards Goblin Demolisher Wizard The Log

Defense Synergies 0 14

Bats
Mortar Earthquake Goblin Demolisher The Log
Mortar
Bats Earthquake Wizard Guards The Log
Earthquake
Bats Mortar The Log
Goblin Demolisher
Bats The Log
Wizard
Mortar Guards The Log
Guards
Mortar Wizard The Log
The Log
Bats Mortar Earthquake Goblin Demolisher Wizard Guards Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Goblin Demolisher Wizard The Log
Bats Mortar The Log
Mortar Bats
Bats Mortar Guards
Earthquake Goblin Demolisher The Log
The Log Bats Earthquake Goblin Demolisher Guards
Bats Mortar Wizard
Earthquake The Log
Mortar
Guards Miner
Bats Guards Earthquake Goblin Demolisher Wizard The Log
Bats Wizard
Mortar Bats Earthquake Wizard Guards The Log
Wizard Bats Mortar Earthquake Goblin Demolisher Guards The Log
Mortar
Mortar The Log
Wizard Bats Mortar
Mortar Bats Goblin Demolisher Wizard Guards The Log
Mortar Earthquake Wizard The Log Bats Goblin Demolisher Guards
Mortar
Goblin Demolisher Wizard Bats Earthquake Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Mortar Wizard The Log Miner
Guards Bats The Log
Guards Bats The Log
Guards
Wizard Bats Goblin Demolisher
Guards Bats
Bats Mortar The Log
Guards
Bats Guards
Guards The Log
Wizard Guards
Wizard Goblin Demolisher
Guards Bats Mortar The Log
Bats Earthquake Wizard The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Guards The Log
Mortar The Log Miner
Earthquake The Log Miner
Earthquake Guards The Log
Wizard Mortar Earthquake Goblin Demolisher The Log
Wizard Bats
Mortar Earthquake Goblin Demolisher Wizard The Log
Earthquake The Log Goblin Demolisher Wizard
The Log Miner Mortar Wizard
Bats Guards
Miner Mortar Earthquake Wizard The Log
Wizard
Earthquake Mortar The Log Miner
Earthquake Mortar
Earthquake Mortar The Log
Earthquake Mortar Goblin Demolisher Wizard The Log
Earthquake Mortar Goblin Demolisher Wizard The Log
Mortar Earthquake
Bats
Mortar Earthquake Goblin Demolisher Wizard The Log
Mortar Earthquake Goblin Demolisher Wizard The Log Miner
Earthquake The Log
Wizard
The Log
Earthquake Mortar The Log
Earthquake Goblin Demolisher The Log Mortar Wizard
Mortar The Log Miner Earthquake Wizard
Mortar Wizard The Log Miner
Miner Mortar The Log
Bats Wizard
Bats Wizard Guards
Mortar Earthquake Wizard The Log Miner
Earthquake Wizard The Log
Earthquake Bats Guards
Wizard
The Log
Miner Wizard
The Log Mortar Earthquake Wizard
Bats Guards The Log
Bats
Mortar The Log Miner
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: