My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Dart Goblin Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Barbarians Dart Goblin Hog Rider
Zap
Minions Dart Goblin Prince
Barbarian Barrel
Knight Barbarians Dart Goblin Wizard
The Log
Barbarians Dart Goblin Hog Rider Prince
Earthquake
Barbarians Hog Rider
Arrows
Minions Dart Goblin
Royal Delivery
Knight Minions Barbarians Dart Goblin Hog Rider Wizard Prince
Fireball
Minions Barbarians Dart Goblin Hog Rider Wizard
Poison
Minions Barbarians Dart Goblin Wizard
Lightning
Knight Wizard Prince
Rocket
Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Dart Goblin Hog Rider Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Dart Goblin

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Prince
Knight
Minions Dart Goblin Hog Rider Arrows Wizard Prince
Minions
Knight Hog Rider Prince
Barbarians
Hog Rider
Dart Goblin
Knight Hog Rider Prince
Hog Rider
Arrows Knight Minions Barbarians Dart Goblin Wizard Prince
Wizard
Knight Hog Rider Prince
Prince
Arrows Knight Minions Dart Goblin Hog Rider Wizard

Defense Synergies 2 8

Arrows
Knight Barbarians Prince
Knight
Minions Dart Goblin Arrows Wizard
Minions
Knight Dart Goblin Prince
Barbarians
Arrows
Dart Goblin
Knight Minions Prince
Hog Rider
Wizard
Knight Prince
Prince
Arrows Minions Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Wizard
Barbarians Knight Minions Dart Goblin Prince
Barbarians Prince Knight Minions Dart Goblin
Barbarians Prince Knight Minions Dart Goblin
Arrows Barbarians Prince
Arrows Minions Dart Goblin
Minions Dart Goblin Arrows Wizard
Arrows Barbarians Dart Goblin
Barbarians Minions Prince
Knight Barbarians Dart Goblin Prince
Minions Barbarians Dart Goblin Arrows Knight Wizard
Arrows Minions Dart Goblin Wizard
Barbarians Prince Knight Minions Wizard
Wizard Arrows Minions Barbarians Dart Goblin Prince
Barbarians Knight Prince
Barbarians Prince
Barbarians Wizard Arrows Knight Minions Prince
Arrows Knight Minions Barbarians Dart Goblin Wizard Prince
Arrows Wizard Knight Minions Barbarians Dart Goblin
Barbarians Dart Goblin Prince
Wizard Arrows Knight Minions Barbarians Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Prince
Arrows Knight Wizard Prince
Barbarians Knight Minions Prince
Prince Knight Barbarians
Barbarians Knight Prince
Arrows Wizard Minions Dart Goblin
Prince Knight Minions Barbarians Dart Goblin
Knight Barbarians Prince
Knight Minions Barbarians Prince
Barbarians Dart Goblin
Knight Minions Barbarians Dart Goblin Prince
Arrows Barbarians Prince
Barbarians Prince Knight Wizard
Wizard Barbarians Dart Goblin
Barbarians Knight Minions Dart Goblin Prince
Arrows Minions Barbarians Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Barbarians Dart Goblin Prince
Wizard Arrows
Arrows Wizard Minions Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Minions Prince
Arrows Knight Dart Goblin Wizard Prince
Arrows Dart Goblin Wizard
Knight Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Minions
Arrows Dart Goblin Wizard Prince
Arrows Dart Goblin Wizard
Minions Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard Prince
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Minions Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Prince
Arrows Wizard
Minions Barbarians Dart Goblin Prince
Arrows Dart Goblin Wizard
Arrows
Knight Dart Goblin Wizard Prince
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Prince
Minions Dart Goblin
Dart Goblin
Dart Goblin Prince
Prince
Dart Goblin Wizard

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