My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Baby Dragon Witch X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Barbarians Battle Ram Baby Dragon Witch Inferno Dragon
Zap
Firecracker Battle Ram Witch X-Bow Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Battle Ram Wizard Witch X-Bow
The Log
Firecracker Barbarians Battle Ram Witch X-Bow
Earthquake
Firecracker Barbarians Witch X-Bow
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Battle Ram Wizard Baby Dragon Witch Inferno Dragon
Fireball
Firecracker Barbarians Battle Ram Wizard Baby Dragon Witch X-Bow Inferno Dragon
Poison
Firecracker Barbarians Wizard Witch X-Bow
Lightning
Battle Ram Wizard Baby Dragon Witch X-Bow Inferno Dragon
Rocket
Barbarians Wizard Witch X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Ram Baby Dragon Inferno Dragon Barbarians Wizard Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Battle Ram Baby Dragon Inferno Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Baby Dragon X-Bow Inferno Dragon
Barbarians
Battle Ram
Firecracker Baby Dragon Witch
Wizard
Baby Dragon
Firecracker Battle Ram Witch Inferno Dragon
Witch
Battle Ram Baby Dragon
X-Bow
Firecracker
Inferno Dragon
Firecracker Baby Dragon

Defense Synergies 0 4

Firecracker
Baby Dragon X-Bow
Barbarians
Battle Ram
Wizard
Baby Dragon
Firecracker Witch Inferno Dragon
Witch
Baby Dragon
X-Bow
Firecracker
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon X-Bow
Barbarians Inferno Dragon Firecracker Witch X-Bow
Barbarians Witch Inferno Dragon
Barbarians Witch Inferno Dragon Firecracker
Firecracker Barbarians X-Bow
Firecracker Baby Dragon X-Bow
Inferno Dragon Firecracker Wizard Baby Dragon Witch X-Bow
Barbarians Baby Dragon X-Bow
Barbarians Witch Inferno Dragon X-Bow
Firecracker Barbarians
Barbarians Witch Firecracker Wizard Baby Dragon X-Bow
Inferno Dragon Firecracker Wizard Baby Dragon Witch
Barbarians Wizard Witch X-Bow
Wizard Firecracker Barbarians Baby Dragon Witch X-Bow
Barbarians Inferno Dragon X-Bow
Barbarians X-Bow Inferno Dragon
Barbarians Wizard Firecracker Witch X-Bow
Firecracker Barbarians Wizard Baby Dragon Witch X-Bow
Wizard Baby Dragon Witch Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Wizard Firecracker Barbarians Baby Dragon Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch X-Bow
Firecracker Wizard Baby Dragon X-Bow Inferno Dragon
Barbarians Witch
Barbarians X-Bow
Barbarians Witch Inferno Dragon
Firecracker Wizard Baby Dragon Witch
Barbarians Witch
Barbarians Inferno Dragon
Firecracker Barbarians Baby Dragon Witch X-Bow Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Barbarians
Barbarians Wizard Witch
Wizard Firecracker Barbarians Baby Dragon Witch
Barbarians Witch Firecracker Baby Dragon X-Bow Inferno Dragon
Firecracker Barbarians Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow
Baby Dragon X-Bow
Firecracker Barbarians
Wizard Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch
X-Bow Firecracker Wizard Baby Dragon
Firecracker Wizard X-Bow
X-Bow
Firecracker Wizard X-Bow
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow
X-Bow Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon X-Bow
Firecracker Wizard Baby Dragon X-Bow
Firecracker Wizard Baby Dragon Witch X-Bow
Baby Dragon X-Bow
Wizard
X-Bow
Barbarians Baby Dragon X-Bow
Firecracker Wizard Baby Dragon Witch
Witch Inferno Dragon
Firecracker X-Bow Wizard Baby Dragon Witch
Wizard Baby Dragon Witch X-Bow
Firecracker Baby Dragon X-Bow
Firecracker Wizard Baby Dragon Witch X-Bow
Firecracker Wizard Witch
Wizard X-Bow
Firecracker
Firecracker Wizard
Barbarians Witch X-Bow
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch X-Bow
Inferno Dragon
Firecracker Wizard

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