My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Fire Spirit Battle Ram Witch
Zap
Skeletons Fire Spirit Battle Ram Witch
Barbarian Barrel
Skeletons Fire Spirit Valkyrie Battle Ram Witch
The Log
Skeletons Fire Spirit Battle Ram Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Fire Spirit Witch
Royal Delivery
Skeletons Fire Spirit Valkyrie Battle Ram Witch P.E.K.K.A
Fireball
Battle Ram Witch
Poison
Witch
Lightning
Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Arrows Valkyrie Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie P.E.K.K.A Zap Battle Ram
Zap
Arrows Battle Ram P.E.K.K.A Fire Spirit Valkyrie Witch
Arrows
Zap P.E.K.K.A Battle Ram
Valkyrie
Fire Spirit Zap Battle Ram Witch P.E.K.K.A
Battle Ram
Zap Fire Spirit Arrows Valkyrie Witch P.E.K.K.A
Witch
Zap Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Arrows Valkyrie Battle Ram Witch

Defense Synergies 0 15

Skeletons
Fire Spirit Zap Witch P.E.K.K.A
Fire Spirit
Skeletons Zap Valkyrie P.E.K.K.A
Zap
Skeletons Fire Spirit Arrows Valkyrie Witch P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Zap Arrows Witch P.E.K.K.A
Battle Ram
Witch
Skeletons Zap Valkyrie
P.E.K.K.A
Skeletons Fire Spirit Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
P.E.K.K.A Skeletons Zap Valkyrie Witch
Witch P.E.K.K.A Skeletons Fire Spirit Valkyrie
Witch P.E.K.K.A Skeletons Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Fire Spirit Zap Valkyrie
Fire Spirit Zap Arrows Witch
Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeletons
Skeletons Fire Spirit Valkyrie
Valkyrie Witch Skeletons Zap Arrows
Arrows Zap Witch
P.E.K.K.A Skeletons Fire Spirit Zap Valkyrie Witch
Fire Spirit Valkyrie Zap Arrows Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Skeletons Arrows Valkyrie Witch P.E.K.K.A
Fire Spirit Arrows Valkyrie Zap Witch
Zap Arrows Valkyrie Witch Fire Spirit
P.E.K.K.A
Valkyrie Fire Spirit Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Witch P.E.K.K.A
Zap Arrows Valkyrie
P.E.K.K.A Skeletons Zap Valkyrie Witch
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Skeletons Valkyrie Witch
Fire Spirit Arrows Skeletons Zap Witch
P.E.K.K.A Skeletons Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Skeletons Valkyrie Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Skeletons Valkyrie Witch
Valkyrie Witch
Witch Skeletons Zap Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Fire Spirit Zap Arrows Valkyrie
Arrows Fire Spirit Zap Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit
Zap Arrows Valkyrie
Fire Spirit Zap Arrows
Fire Spirit
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows Valkyrie Witch
Arrows
Zap Arrows
Zap Arrows Fire Spirit Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Fire Spirit Zap Arrows Witch
Zap Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Fire Spirit Witch
Fire Spirit Zap Arrows Witch
Arrows
Valkyrie
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch
P.E.K.K.A

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