My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Dark Prince Witch
Barbarian Barrel
Rascals Valkyrie Skeleton Army Dark Prince Witch
The Log
Rascals Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Rascals Skeleton Army Witch
Royal Delivery
Rascals Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince Witch
Fireball
Rascals Skeleton Army Baby Dragon Witch
Poison
Rascals Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Witch
Rocket
Rascals Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Witch
Rascals
Baby Dragon Dark Prince
Mini P.E.K.K.A
Zap Valkyrie Baby Dragon Dark Prince
Valkyrie
Zap Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Skeleton Army
Baby Dragon
Zap Rascals Mini P.E.K.K.A Valkyrie Dark Prince Witch
Dark Prince
Zap Rascals Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Zap Valkyrie Baby Dragon Dark Prince

Defense Synergies 1 16

Zap
Mini P.E.K.K.A Rascals Valkyrie Skeleton Army Baby Dragon Dark Prince Witch
Rascals
Zap Baby Dragon
Mini P.E.K.K.A
Zap Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie
Zap Mini P.E.K.K.A Baby Dragon Witch
Skeleton Army
Zap Mini P.E.K.K.A
Baby Dragon
Zap Rascals Mini P.E.K.K.A Valkyrie Dark Prince Witch
Dark Prince
Zap Baby Dragon Witch
Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army Zap Rascals Valkyrie Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Witch Rascals Valkyrie Dark Prince
Mini P.E.K.K.A Skeleton Army Witch Rascals Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Skeleton Army Zap Rascals Valkyrie Baby Dragon Dark Prince
Zap Rascals Baby Dragon Witch
Zap Rascals Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Rascals Skeleton Army
Skeleton Army Rascals Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Skeleton Army Witch Zap Rascals Baby Dragon Dark Prince
Zap Rascals Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Zap Rascals Valkyrie Dark Prince Witch
Valkyrie Skeleton Army Zap Rascals Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Rascals
Skeleton Army Zap Rascals Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Witch
Valkyrie Zap Rascals Skeleton Army Baby Dragon Dark Prince Witch
Zap Valkyrie Baby Dragon Witch Rascals Dark Prince
Mini P.E.K.K.A
Rascals Valkyrie Skeleton Army Dark Prince Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Valkyrie Skeleton Army Zap Dark Prince Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Skeleton Army Zap Rascals Mini P.E.K.K.A Valkyrie Dark Prince Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Zap Rascals
Rascals Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Witch
Zap Rascals Baby Dragon Witch
Rascals Mini P.E.K.K.A Skeleton Army Dark Prince Valkyrie Witch
Mini P.E.K.K.A Rascals Valkyrie Skeleton Army Dark Prince
Zap Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince Witch
Witch Skeleton Army
Rascals Mini P.E.K.K.A Valkyrie Dark Prince Witch
Skeleton Army Zap Valkyrie Dark Prince
Rascals Mini P.E.K.K.A Skeleton Army Dark Prince Valkyrie Witch
Rascals Valkyrie Skeleton Army Baby Dragon Witch
Rascals Skeleton Army Witch Zap Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Valkyrie Zap Rascals Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Rascals Valkyrie Dark Prince
Zap Valkyrie Baby Dragon Dark Prince
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap Valkyrie Dark Prince
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Dark Prince
Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Dark Prince Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Skeleton Army Dark Prince Witch
Zap Baby Dragon Witch
Rascals Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Zap Baby Dragon
Zap
Dark Prince
Zap Rascals Baby Dragon Witch
Zap Witch
Zap Baby Dragon Dark Prince Witch

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