My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Cannon Witch Princess
Zap
Archers Cannon Witch Princess
Barbarian Barrel
Archers Cannon Elite Barbarians Witch Princess
The Log
Archers Cannon Elite Barbarians Witch Princess
Earthquake
Archers Cannon Witch
Arrows
Archers Witch Princess
Royal Delivery
Archers Elite Barbarians Witch Princess
Fireball
Archers Cannon Elite Barbarians Witch Princess
Poison
Archers Cannon Witch Princess
Lightning
Cannon Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Cannon Princess Freeze Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Archers Freeze Witch Princess
Archers
Zap Arrows Elite Barbarians
Arrows
Zap Elite Barbarians Archers Freeze
Cannon
Elite Barbarians
Zap Arrows Archers
Freeze
Zap Arrows
Witch
Zap
Princess
Zap

Defense Synergies 1 10

Zap
Cannon Archers Arrows Elite Barbarians Witch Princess
Archers
Zap Cannon Witch
Arrows
Zap Cannon
Cannon
Zap Archers Arrows Witch Princess
Elite Barbarians
Zap
Freeze
Witch
Zap Archers Cannon
Princess
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Elite Barbarians Zap Cannon Witch
Cannon Witch Archers Elite Barbarians Freeze
Cannon Elite Barbarians Witch
Arrows Elite Barbarians Princess
Arrows Freeze Zap Archers Cannon
Zap Archers Arrows Cannon Freeze Witch Princess
Zap Arrows Cannon
Cannon Witch Elite Barbarians Princess
Elite Barbarians Archers Cannon
Archers Witch Zap Arrows Cannon Freeze Princess
Arrows Zap Archers Witch Princess
Cannon Zap Elite Barbarians Freeze Witch
Zap Arrows Cannon Freeze Witch Princess
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Freeze
Arrows Cannon Elite Barbarians Witch
Arrows Cannon Zap Archers Elite Barbarians Witch
Zap Arrows Freeze Witch Archers Cannon Princess
Cannon Elite Barbarians
Archers Arrows Cannon Elite Barbarians Witch
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Witch
Zap Archers Arrows Elite Barbarians
Zap Elite Barbarians Witch
Zap Elite Barbarians
Cannon Elite Barbarians Witch
Arrows Zap Archers Freeze Witch Princess
Archers Elite Barbarians Witch
Elite Barbarians
Zap Freeze Elite Barbarians Witch
Witch Cannon
Elite Barbarians Witch
Zap Arrows Elite Barbarians
Elite Barbarians Cannon Witch
Archers Cannon Witch Princess
Elite Barbarians Witch Zap Archers Freeze
Arrows Zap Archers Cannon Elite Barbarians Freeze Witch Princess
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Freeze
Arrows Zap Princess
Arrows
Arrows Freeze
Zap Arrows
Arrows Zap Freeze Witch Princess
Archers Arrows Witch Princess
Arrows Zap Freeze Princess
Arrows Zap
Elite Barbarians
Zap Arrows Princess
Zap Archers Arrows Princess
Elite Barbarians Princess
Arrows Freeze Princess
Princess Zap Arrows Elite Barbarians
Zap Arrows Witch Princess
Arrows Princess
Arrows Freeze
Zap Archers Arrows Princess
Zap Arrows Witch Princess
Arrows Princess
Zap Arrows
Zap Arrows Freeze Witch Princess
Witch
Arrows Zap Witch Princess
Zap Arrows Witch Princess
Zap Arrows
Elite Barbarians Zap Archers Arrows Witch Princess
Zap Freeze Witch
Elite Barbarians
Zap Arrows
Zap Arrows Freeze Princess
Arrows Princess
Zap Archers Freeze Witch Princess
Zap Archers Arrows Witch Princess
Freeze
Arrows
Princess
Arrows Zap Princess
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Freeze Witch Princess
Zap Witch Princess
Zap Freeze Witch Princess

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