My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Giant Skeleton
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Elite Barbarians Dart Goblin Guards Giant Skeleton Ice Wizard
The Log
Elite Barbarians Dart Goblin Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Elite Barbarians Dart Goblin Hog Rider Guards Giant Skeleton Ice Wizard
Fireball
Elite Barbarians Dart Goblin Hog Rider Ice Wizard
Poison
Dart Goblin Guards Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Guards Ice Wizard Hog Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Guards

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Dart Goblin Guards Giant Skeleton The Log Ice Wizard
Elite Barbarians
Zap Dart Goblin Hog Rider The Log
Dart Goblin
Zap Elite Barbarians Hog Rider Giant Skeleton The Log
Hog Rider
Zap The Log Elite Barbarians Dart Goblin Guards Giant Skeleton
Guards
Zap Hog Rider The Log
Giant Skeleton
Zap Dart Goblin Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Elite Barbarians Dart Goblin Guards Giant Skeleton
Ice Wizard
Zap Giant Skeleton

Defense Synergies 0 18

Zap
Elite Barbarians Dart Goblin Guards Giant Skeleton The Log Ice Wizard
Elite Barbarians
Zap Dart Goblin The Log
Dart Goblin
Zap Elite Barbarians Guards Giant Skeleton The Log Ice Wizard
Hog Rider
Guards
Zap Dart Goblin Giant Skeleton The Log Ice Wizard
Giant Skeleton
Zap Dart Goblin Guards The Log Ice Wizard
The Log
Zap Elite Barbarians Dart Goblin Guards Giant Skeleton Ice Wizard
Ice Wizard
Zap Dart Goblin Guards Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Elite Barbarians Zap Dart Goblin The Log Ice Wizard
Elite Barbarians Dart Goblin Giant Skeleton Ice Wizard
Elite Barbarians Dart Goblin Guards Ice Wizard
Elite Barbarians Giant Skeleton The Log
The Log Zap Dart Goblin Guards Ice Wizard
Dart Goblin Zap Ice Wizard
Zap Dart Goblin Giant Skeleton The Log
Elite Barbarians Ice Wizard
Elite Barbarians Guards Dart Goblin Giant Skeleton Ice Wizard
Dart Goblin Guards Ice Wizard Zap Giant Skeleton The Log
Zap Dart Goblin Ice Wizard
Zap Elite Barbarians Guards Giant Skeleton The Log Ice Wizard
Zap Dart Goblin Guards The Log
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians
Zap Elite Barbarians Dart Goblin Guards The Log Ice Wizard
Zap The Log Dart Goblin Guards Giant Skeleton Ice Wizard
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Guards Giant Skeleton The Log
Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians The Log
Guards Giant Skeleton Zap Elite Barbarians The Log
Guards Giant Skeleton Zap Elite Barbarians The Log
Giant Skeleton Elite Barbarians Guards
Zap Dart Goblin Ice Wizard
Guards Elite Barbarians Dart Goblin Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Elite Barbarians The Log
Dart Goblin Guards
Elite Barbarians Dart Goblin Guards Giant Skeleton
Zap Elite Barbarians Guards Giant Skeleton The Log
Elite Barbarians Giant Skeleton Guards
Dart Goblin
Elite Barbarians Guards Zap Dart Goblin Giant Skeleton The Log
Zap Elite Barbarians Dart Goblin Giant Skeleton The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Giant Skeleton The Log
Zap Dart Goblin The Log Ice Wizard
Dart Goblin Giant Skeleton The Log
Dart Goblin Guards Giant Skeleton The Log
Zap The Log
Zap Dart Goblin Ice Wizard
Dart Goblin The Log
The Log Zap Dart Goblin Ice Wizard
The Log Zap Dart Goblin
Elite Barbarians Guards
Zap Dart Goblin The Log
Zap Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Zap Elite Barbarians Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Dart Goblin Ice Wizard
Zap The Log
Zap Dart Goblin The Log
Elite Barbarians Zap Dart Goblin Ice Wizard
Zap Dart Goblin Guards
Elite Barbarians
Zap Dart Goblin The Log
Zap
Giant Skeleton
The Log
Zap Dart Goblin Guards
Zap Dart Goblin Ice Wizard
The Log
Dart Goblin
The Log Zap Dart Goblin
Zap Giant Skeleton
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Guards Giant Skeleton The Log
Zap Dart Goblin
Zap Dart Goblin Giant Skeleton The Log
Dart Goblin

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