My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Baby Dragon Dark Prince Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Dark Prince Prince
Giant Snowball
Barbarians Musketeer Battle Ram Hog Rider Baby Dragon Electro Dragon
Zap
Battle Ram Dark Prince Prince
Barbarian Barrel
Barbarians Musketeer Battle Ram Dark Prince
The Log
Barbarians Musketeer Battle Ram Hog Rider Dark Prince Prince
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Battle Ram Hog Rider Baby Dragon Dark Prince Prince Electro Dragon
Fireball
Barbarians Musketeer Battle Ram Hog Rider Baby Dragon Electro Dragon
Poison
Barbarians Musketeer Electro Dragon
Lightning
Musketeer Battle Ram Baby Dragon Dark Prince Prince Electro Dragon
Rocket
Barbarians Musketeer Hog Rider Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Battle Ram Hog Rider Baby Dragon Dark Prince Barbarians Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Battle Ram Hog Rider Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Musketeer
Hog Rider Battle Ram Baby Dragon Dark Prince Prince Electro Dragon
Battle Ram
Musketeer Baby Dragon
Hog Rider
Musketeer Barbarians Baby Dragon Dark Prince Prince
Baby Dragon
Musketeer Battle Ram Hog Rider Dark Prince Prince Electro Dragon
Dark Prince
Prince Musketeer Hog Rider Baby Dragon
Prince
Dark Prince Musketeer Hog Rider Baby Dragon
Electro Dragon
Musketeer Baby Dragon

Defense Synergies 0 7

Barbarians
Musketeer
Baby Dragon Dark Prince
Battle Ram
Hog Rider
Baby Dragon
Musketeer Dark Prince Prince Electro Dragon
Dark Prince
Musketeer Baby Dragon Prince Electro Dragon
Prince
Baby Dragon Dark Prince
Electro Dragon
Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Electro Dragon
Barbarians Musketeer Dark Prince Prince Electro Dragon
Barbarians Prince Musketeer Dark Prince Electro Dragon
Barbarians Prince Musketeer Dark Prince Electro Dragon
Barbarians Dark Prince Prince
Musketeer Baby Dragon Dark Prince Electro Dragon
Musketeer Baby Dragon Electro Dragon
Barbarians Musketeer Baby Dragon Electro Dragon
Barbarians Musketeer Prince
Barbarians Musketeer Dark Prince Prince
Barbarians Musketeer Baby Dragon Dark Prince Electro Dragon
Musketeer Baby Dragon Electro Dragon
Barbarians Prince Musketeer Dark Prince Electro Dragon
Barbarians Baby Dragon Dark Prince Prince Electro Dragon
Barbarians Prince
Barbarians Prince
Barbarians Musketeer Dark Prince Prince Electro Dragon
Barbarians Musketeer Baby Dragon Dark Prince Prince Electro Dragon
Baby Dragon Barbarians Musketeer Dark Prince Electro Dragon
Barbarians Musketeer Prince
Dark Prince Barbarians Musketeer Baby Dragon Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Prince
Musketeer Baby Dragon Prince Electro Dragon
Barbarians Musketeer Dark Prince Prince Electro Dragon
Dark Prince Prince Barbarians Musketeer
Barbarians Musketeer Dark Prince Prince
Musketeer Baby Dragon Electro Dragon
Dark Prince Prince Barbarians Musketeer
Barbarians Dark Prince Prince
Electro Dragon Barbarians Baby Dragon Dark Prince Prince
Barbarians Musketeer
Barbarians Musketeer Dark Prince Prince Electro Dragon
Barbarians Dark Prince Prince
Barbarians Dark Prince Prince
Barbarians Musketeer Baby Dragon Electro Dragon
Barbarians Electro Dragon Musketeer Baby Dragon Dark Prince Prince
Barbarians Musketeer Baby Dragon Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Barbarians Musketeer Dark Prince Prince
Baby Dragon Dark Prince
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon
Baby Dragon Electro Dragon
Electro Dragon
Musketeer Prince Electro Dragon
Musketeer Dark Prince Prince Electro Dragon
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Dark Prince Prince Electro Dragon
Baby Dragon Electro Dragon
Musketeer Baby Dragon Prince
Musketeer Prince
Barbarians Musketeer Baby Dragon Electro Dragon
Baby Dragon Dark Prince Electro Dragon
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Prince Electro Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Electro Dragon
Electro Dragon Musketeer
Musketeer Electro Dragon
Electro Dragon
Prince
Barbarians Musketeer Dark Prince Prince Electro Dragon
Musketeer Baby Dragon Electro Dragon
Musketeer Baby Dragon Dark Prince Prince Electro Dragon
Musketeer Baby Dragon Electro Dragon
Musketeer Dark Prince Prince Electro Dragon
Electro Dragon Musketeer Baby Dragon
Musketeer Electro Dragon
Electro Dragon Musketeer Baby Dragon Dark Prince Prince
Prince
Electro Dragon

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