My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Goblin Barrel Guards
Giant Snowball
Archers Cannon Goblin Barrel Guards
Zap
Archers Cannon Goblin Barrel Guards
Barbarian Barrel
Archers Cannon Elite Barbarians Valkyrie Goblin Barrel Guards
The Log
Archers Cannon Elite Barbarians Goblin Barrel Guards
Earthquake
Archers Cannon Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards
Royal Delivery
Archers Elite Barbarians Valkyrie Goblin Barrel Guards
Fireball
Archers Cannon Elite Barbarians Goblin Barrel
Poison
Archers Cannon Guards
Lightning
Cannon Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Goblin Barrel Guards Valkyrie Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians
Cannon
Elite Barbarians
Valkyrie Archers The Log Golden Knight
Valkyrie
Archers Elite Barbarians Goblin Barrel
Goblin Barrel
Valkyrie Guards Golden Knight
Guards
Goblin Barrel The Log
The Log
Elite Barbarians Guards
Golden Knight
Elite Barbarians Goblin Barrel

Defense Synergies 3 11

Archers
Valkyrie Cannon Guards The Log Golden Knight
Cannon
The Log Archers Valkyrie Guards
Elite Barbarians
Valkyrie The Log Golden Knight
Valkyrie
Archers Elite Barbarians Cannon The Log
Goblin Barrel
Guards
Archers Cannon The Log
The Log
Cannon Archers Elite Barbarians Valkyrie Guards Golden Knight
Golden Knight
Archers Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log Golden Knight
Elite Barbarians Cannon Valkyrie The Log
Cannon Archers Elite Barbarians Valkyrie
Cannon Elite Barbarians Valkyrie Guards
Elite Barbarians Valkyrie The Log
The Log Archers Cannon Valkyrie Guards
Archers Cannon
Cannon Valkyrie The Log Golden Knight
Cannon Elite Barbarians
Elite Barbarians Guards Archers Cannon Valkyrie
Archers Valkyrie Guards Cannon The Log
Archers
Cannon Elite Barbarians Valkyrie Guards The Log
Valkyrie Cannon Guards The Log Golden Knight
Elite Barbarians Cannon
Cannon Elite Barbarians The Log
Cannon Elite Barbarians Valkyrie
Cannon Valkyrie Archers Elite Barbarians Guards The Log Golden Knight
Valkyrie The Log Archers Cannon Guards
Cannon Elite Barbarians
Valkyrie Archers Cannon Elite Barbarians Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Elite Barbarians
Archers Elite Barbarians Valkyrie The Log
Guards Elite Barbarians Valkyrie The Log Golden Knight
Valkyrie Guards Elite Barbarians The Log
Cannon Elite Barbarians Valkyrie Guards
Archers
Guards Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Cannon Guards
Elite Barbarians Valkyrie Guards Golden Knight
Elite Barbarians Valkyrie Guards The Log
Elite Barbarians Cannon Valkyrie Guards Golden Knight
Archers Cannon Valkyrie
Elite Barbarians Guards Archers Valkyrie The Log Golden Knight
Valkyrie Archers Cannon Elite Barbarians The Log Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log Golden Knight
The Log Golden Knight
The Log
Valkyrie Guards The Log
Valkyrie The Log
Archers The Log
The Log
The Log Golden Knight
Elite Barbarians Guards
Valkyrie The Log Golden Knight
Archers
Elite Barbarians The Log Golden Knight
Elite Barbarians The Log
The Log Golden Knight
The Log
Archers The Log
Valkyrie The Log Golden Knight
The Log
The Log
The Log
The Log Valkyrie
The Log Golden Knight
The Log Golden Knight
The Log Golden Knight
Elite Barbarians Archers
Guards
Elite Barbarians
The Log
The Log
Archers Guards
Archers
The Log
Valkyrie
The Log
Elite Barbarians
Elite Barbarians Guards The Log Golden Knight
The Log Golden Knight

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