My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Tombstone Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Tombstone
Zap
Bomber Archers Tombstone
Barbarian Barrel
Bomber Archers Knight Tombstone Valkyrie
The Log
Bomber Archers Tombstone
Earthquake
Bomber Archers Tombstone
Arrows
Bomber Archers Tombstone
Royal Delivery
Bomber Archers Knight Valkyrie
Fireball
Bomber Archers Tombstone
Poison
Bomber Archers Tombstone
Lightning
Knight Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Knight Tombstone Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Valkyrie Mega Knight
Zap
Bomber Archers Knight Valkyrie The Log Mega Knight
Archers
Knight Valkyrie Zap Mega Knight
Knight
Archers Bomber Zap The Log
Tombstone
Valkyrie
Archers Bomber Zap
The Log
Zap Knight Mega Knight
Mega Knight
Bomber Zap Archers The Log

Defense Synergies 4 15

Bomber
Knight Zap Tombstone Valkyrie The Log
Zap
Mega Knight Bomber Archers Knight Tombstone Valkyrie The Log
Archers
Knight Valkyrie Zap Tombstone The Log Mega Knight
Knight
Bomber Archers Zap The Log
Tombstone
Bomber Zap Archers
Valkyrie
Archers Bomber Zap The Log
The Log
Bomber Zap Archers Knight Valkyrie Mega Knight
Mega Knight
Zap Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Tombstone Valkyrie The Log
Zap Knight Tombstone Valkyrie The Log Mega Knight
Mega Knight Bomber Archers Knight Tombstone Valkyrie
Knight Tombstone Valkyrie Mega Knight
Bomber Tombstone Valkyrie The Log Mega Knight
The Log Bomber Zap Archers Valkyrie Mega Knight
Zap Archers Tombstone
Zap Valkyrie The Log Mega Knight
Tombstone
Knight Bomber Archers Valkyrie Mega Knight
Archers Valkyrie Bomber Zap Knight Tombstone The Log Mega Knight
Zap Archers
Tombstone Mega Knight Bomber Zap Knight Valkyrie The Log
Bomber Valkyrie Mega Knight Zap Tombstone The Log
Knight Tombstone Mega Knight
Zap The Log Mega Knight
Mega Knight Bomber Knight Tombstone Valkyrie
Tombstone Mega Knight Bomber Zap Archers Knight Valkyrie The Log
Zap Valkyrie The Log Bomber Archers Knight Tombstone Mega Knight
Bomber Valkyrie Mega Knight Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Archers Tombstone
Bomber Zap Archers Knight Valkyrie The Log Mega Knight
Tombstone Mega Knight Zap Knight Valkyrie The Log
Valkyrie Mega Knight Zap Knight The Log
Knight Tombstone Valkyrie Mega Knight
Zap Archers
Archers Knight Tombstone Valkyrie
Mega Knight Knight Valkyrie
Zap Mega Knight Knight Tombstone Valkyrie The Log
Tombstone
Mega Knight Knight Tombstone Valkyrie
Mega Knight Zap Valkyrie The Log
Mega Knight Knight Tombstone Valkyrie
Bomber Archers Valkyrie Mega Knight
Tombstone Bomber Zap Archers Knight Valkyrie The Log
Valkyrie Mega Knight Bomber Zap Archers The Log
Bomber Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Zap The Log
The Log
Knight Valkyrie The Log
Bomber Zap Valkyrie The Log Mega Knight
Zap
Bomber Archers The Log
The Log Zap
The Log Zap
Zap Knight Valkyrie The Log
Zap Archers
Knight The Log
Zap The Log
Bomber Zap The Log
The Log Mega Knight
Bomber
Bomber Zap Archers The Log Mega Knight
Bomber Zap Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Bomber Valkyrie Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap Archers
Zap
Bomber Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Archers Tombstone
Zap Archers
The Log
Knight Valkyrie Mega Knight
The Log Bomber Zap
Zap
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight
Mega Knight

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