My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Goblin Barrel Guards Skeleton Army
Giant Snowball
Bomber Minion Horde Goblin Barrel Guards Skeleton Army
Zap
Bomber Minion Horde Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Bomber Valkyrie Goblin Barrel Guards Skeleton Army
The Log
Bomber Goblin Barrel Guards Skeleton Army
Earthquake
Bomber Goblin Barrel Guards Skeleton Army
Arrows
Bomber Minion Horde Goblin Barrel Guards Skeleton Army
Royal Delivery
Bomber Minion Horde Valkyrie Goblin Barrel Guards Skeleton Army
Fireball
Bomber Minion Horde Goblin Barrel Skeleton Army
Poison
Bomber Minion Horde Guards Skeleton Army
Lightning
Valkyrie
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Goblin Barrel Guards Skeleton Army Valkyrie Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Arrows
Mirror Goblin Barrel
Minion Horde
Mirror
Valkyrie
Goblin Barrel Bomber
Mirror
Arrows Goblin Barrel Minion Horde Skeleton Army
Goblin Barrel
Valkyrie Mirror Arrows Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Mirror Goblin Barrel

Defense Synergies 3 5

Bomber
Valkyrie Guards
Arrows
Mirror Valkyrie
Minion Horde
Mirror
Valkyrie
Bomber Arrows Mirror
Mirror
Arrows Minion Horde Skeleton Army Valkyrie
Goblin Barrel
Guards
Bomber Skeleton Army
Skeleton Army
Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Valkyrie
Minion Horde Skeleton Army Valkyrie
Minion Horde Skeleton Army Bomber Valkyrie
Minion Horde Skeleton Army Valkyrie Guards
Bomber Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bomber Valkyrie Guards
Minion Horde Arrows
Arrows Valkyrie
Minion Horde Skeleton Army
Guards Skeleton Army Bomber Minion Horde Valkyrie
Minion Horde Valkyrie Guards Skeleton Army Bomber Arrows
Arrows Minion Horde
Minion Horde Skeleton Army Bomber Valkyrie Guards
Bomber Valkyrie Skeleton Army Arrows Minion Horde Guards
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Bomber Arrows Valkyrie Skeleton Army
Arrows Valkyrie Bomber Minion Horde Guards Skeleton Army
Arrows Valkyrie Bomber Guards
Bomber Valkyrie Skeleton Army Arrows Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army
Bomber Arrows Valkyrie
Guards Skeleton Army Minion Horde Valkyrie
Valkyrie Guards Skeleton Army Minion Horde
Minion Horde Valkyrie Guards Skeleton Army
Arrows Minion Horde
Guards Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Minion Horde Valkyrie Skeleton Army
Minion Horde Guards Skeleton Army
Minion Horde Valkyrie Guards
Skeleton Army Arrows Valkyrie Guards
Skeleton Army Minion Horde Valkyrie Guards
Bomber Minion Horde Valkyrie Skeleton Army
Guards Skeleton Army Bomber Minion Horde Valkyrie
Arrows Valkyrie Bomber Minion Horde
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Guards
Arrows
Arrows Minion Horde
Arrows Valkyrie Guards
Bomber Arrows Minion Horde Valkyrie
Arrows Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Minion Horde Guards
Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Arrows
Bomber Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber Valkyrie
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde Guards
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Guards Skeleton Army
Arrows
Arrows
Minion Horde Valkyrie
Arrows Bomber
Arrows
Minion Horde
Minion Horde Guards

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