My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Goblin Hut Skeleton Army Baby Dragon
Zap
Goblin Hut Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Goblin Hut Wizard Skeleton Army
The Log
Musketeer Hog Rider Goblin Hut Skeleton Army
Earthquake
Hog Rider Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Musketeer Valkyrie Hog Rider Goblin Hut Wizard Skeleton Army Baby Dragon
Fireball
Musketeer Hog Rider Goblin Hut Wizard Skeleton Army Baby Dragon
Poison
Musketeer Goblin Hut Wizard Skeleton Army
Lightning
Musketeer Valkyrie Goblin Hut Wizard Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Musketeer Valkyrie Hog Rider Baby Dragon Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Musketeer Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Musketeer
Valkyrie Hog Rider Goblin Hut Baby Dragon
Valkyrie
Musketeer Hog Rider Goblin Hut Wizard Baby Dragon
Hog Rider
Arrows Musketeer Valkyrie Goblin Hut Wizard Baby Dragon
Goblin Hut
Musketeer Valkyrie Hog Rider Baby Dragon
Wizard
Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Musketeer Valkyrie Hog Rider Goblin Hut

Defense Synergies 1 12

Arrows
Valkyrie Goblin Hut
Musketeer
Valkyrie Goblin Hut Skeleton Army Baby Dragon
Valkyrie
Musketeer Arrows Goblin Hut Wizard Baby Dragon
Hog Rider
Goblin Hut
Arrows Musketeer Valkyrie Wizard Skeleton Army Baby Dragon
Wizard
Valkyrie Goblin Hut Skeleton Army
Skeleton Army
Musketeer Goblin Hut Wizard
Baby Dragon
Musketeer Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Goblin Hut Wizard Baby Dragon
Skeleton Army Musketeer Valkyrie Goblin Hut
Goblin Hut Skeleton Army Musketeer Valkyrie
Goblin Hut Skeleton Army Musketeer Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Musketeer Valkyrie Baby Dragon
Musketeer Arrows Goblin Hut Wizard Baby Dragon
Arrows Musketeer Valkyrie Baby Dragon
Musketeer Goblin Hut Skeleton Army
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Arrows Musketeer Goblin Hut Wizard Baby Dragon
Arrows Musketeer Goblin Hut Wizard Baby Dragon
Goblin Hut Skeleton Army Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Goblin Hut Baby Dragon
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Wizard Arrows Musketeer Valkyrie Goblin Hut Skeleton Army
Arrows Musketeer Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Musketeer Goblin Hut
Musketeer Goblin Hut
Valkyrie Wizard Skeleton Army Arrows Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut
Arrows Musketeer Valkyrie Wizard Baby Dragon
Skeleton Army Musketeer Valkyrie Goblin Hut
Valkyrie Skeleton Army Musketeer
Musketeer Valkyrie Goblin Hut Skeleton Army
Arrows Wizard Musketeer Goblin Hut Baby Dragon
Skeleton Army Musketeer Valkyrie Goblin Hut
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Baby Dragon
Musketeer Goblin Hut Skeleton Army
Musketeer Valkyrie Goblin Hut
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Musketeer Goblin Hut Wizard Baby Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard Baby Dragon
Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Goblin Hut Wizard Baby Dragon
Arrows Musketeer Goblin Hut Wizard Baby Dragon
Arrows
Arrows Musketeer Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Musketeer Baby Dragon
Arrows Wizard
Musketeer
Arrows Musketeer Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Musketeer Goblin Hut Wizard
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer Goblin Hut Skeleton Army
Arrows Musketeer Wizard Baby Dragon
Arrows
Musketeer Valkyrie Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Wizard

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