My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Balloon
Giant Snowball
Cannon Dart Goblin Battle Ram Goblin Barrel Balloon
Zap
Cannon Dart Goblin Battle Ram Goblin Barrel Balloon
Barbarian Barrel
Cannon Dart Goblin Battle Ram Goblin Barrel
The Log
Cannon Dart Goblin Mini P.E.K.K.A Battle Ram Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Dart Goblin Mini P.E.K.K.A Battle Ram Goblin Barrel Balloon
Fireball
Cannon Dart Goblin Battle Ram Goblin Barrel Balloon
Poison
Cannon Dart Goblin Balloon
Lightning
Cannon Mini P.E.K.K.A Battle Ram Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Dart Goblin Goblin Barrel Fireball Mini P.E.K.K.A Battle Ram Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Dart Goblin Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Balloon Dart Goblin Mini P.E.K.K.A
Cannon
Dart Goblin
Goblin Barrel Zap Battle Ram Balloon
Fireball
Zap Battle Ram
Mini P.E.K.K.A
Zap
Battle Ram
Zap Dart Goblin Fireball Goblin Barrel
Goblin Barrel
Dart Goblin Battle Ram Balloon
Balloon
Zap Dart Goblin Goblin Barrel

Defense Synergies 3 6

Zap
Cannon Fireball Mini P.E.K.K.A Dart Goblin
Cannon
Zap Dart Goblin Fireball Mini P.E.K.K.A
Dart Goblin
Zap Cannon Mini P.E.K.K.A
Fireball
Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Cannon Dart Goblin Fireball
Battle Ram
Goblin Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin Fireball
Mini P.E.K.K.A Zap Cannon Dart Goblin
Cannon Mini P.E.K.K.A Dart Goblin
Cannon Mini P.E.K.K.A Dart Goblin
Fireball Mini P.E.K.K.A
Fireball Zap Cannon Dart Goblin
Dart Goblin Zap Cannon Fireball
Zap Cannon Dart Goblin Fireball
Cannon Mini P.E.K.K.A
Cannon Dart Goblin Mini P.E.K.K.A
Dart Goblin Zap Cannon Fireball
Zap Dart Goblin Fireball
Cannon Mini P.E.K.K.A Zap Fireball
Fireball Zap Cannon Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A
Cannon Fireball Zap Dart Goblin
Zap Cannon Dart Goblin Fireball
Mini P.E.K.K.A Cannon Dart Goblin
Cannon Dart Goblin Fireball Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Cannon Mini P.E.K.K.A
Fireball Zap Dart Goblin
Mini P.E.K.K.A Dart Goblin Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Cannon Dart Goblin
Dart Goblin Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Cannon Fireball
Cannon Dart Goblin Fireball
Zap Dart Goblin Fireball Mini P.E.K.K.A
Zap Cannon Dart Goblin Fireball Mini P.E.K.K.A
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Mini P.E.K.K.A
Zap Dart Goblin Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Dart Goblin
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball
Zap Fireball
Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin
Fireball
Fireball Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball Dart Goblin

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